United Warcraft 3 map hacking!
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PostPosted: March 1st, 2018, 6:44 am 
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Joined: August 27th, 2010, 7:14 am
Posts: 111
Do you guys think the new version will support older cheatpacks?

If not then how much work would it take to make those cheatpacks compatible with the newer versions? (updating commands to support 24 players for exemple)

Am i right to think its going to be possible to directly change armor & attack speed & base damage using commands thanks to the new natives?

PostPosted: March 7th, 2018, 6:11 pm 
Grammar King
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Joined: June 22nd, 2008, 10:11 pm
Posts: 2371
Location: Mostly USEast
Title: Worst human for 4eva
They're updating it to 24 people? They still anticipate that many people playing...?

It shouldn't be hard to update for most CPs. Most of the cheaters here should be able to do it themselves. The player number loop extends to 11 or so normally here. They'd just have to increase the loop to 23.

PostPosted: March 11th, 2018, 4:48 pm 
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Joined: June 2nd, 2007, 6:53 pm
Posts: 2731
Title: I Just Lost the Game
From scrolling through the list of WorldEdit changes/new JASS functions, it wouldn't be particularly hard to create commands to: delete hero ability, change (ability cooldown, armor, attack cd, base damage, number of attack dice, number of sides per attack die, unit name) for a selected unit, and disable or hide abilities for selected units (and undo). Obviously they've added more natives than that, but most of those don't seem like they'd have a lot of use for cheaters. Lots of special effect functions and commands to check for unit properties now, which is neat for mapmakers that want to make scripted events, not necessarily helpful to cheaters in the middle of actually playing.

As far as updating it, the biggest change is, as UndeadxAssassin said, handling the increased playercount. There are a bunch of player-specific functions that will need to be expanded or duplicated/edited to handle the new colors, and a bunch more places where loop control variables will need updating for the new total. I'll spend some time to update and test JJ's cheatpack once 1.29 moves from PTR to official release. I don't want to before then in case they make other changes.

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