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 Post subject: [CDR]twrpg s4 v0.16f
PostPosted: July 28th, 2018, 12:18 pm 
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Old Wrinkly Member
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Joined: December 17th, 2011, 9:25 am
Posts: 246
Title: Genius
Spoiler:
- Drop Rate : Totally Custom with Multiply and Add
- Drop Table : invalid will drop all possible item
- Exp Rate : Totally Custom with Multiply
- Fatigue System : Ermmm , forget it removed it
- I think more but forget already


Custom Command :
-ihelp : Display Welcome/Command List
-idrm <value> :Multiply Drop Rate (Example 15% * 3 = 45%)
-expr <value> :Multiply Exp Rate
-idrp <value> :Add Drop Rate (Examples 15% + 1 = 16%)
-idrre : Reset Value To Map Default
-checkidr : Display Current Drop Rate
-lockidr : Lock Current Drop Rate
-unlockidr : Unlock Current Drop Rate

Alternative Link : https://www.epicwar.com/maps/284172/


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 Post subject: Re: [CDR]twrpg s4 v0.16f
PostPosted: July 28th, 2018, 12:38 pm 
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Joined: July 23rd, 2018, 12:39 pm
Posts: 9
nice! shall test this out soon xD

btw, what does 'Drop Table : invalid will drop all possible item' mean? All monsters have chance to drop every item in-game?


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 Post subject: Re: [CDR]twrpg s4 v0.16f
PostPosted: July 28th, 2018, 12:47 pm 
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Joined: December 17th, 2011, 9:25 am
Posts: 246
Title: Genius
twrpgshdrmap wrote:
nice! shall test this out soon xD

btw, what does 'Drop Table : invalid will drop all possible item' mean? All monsters have chance to drop every item in-game?


= Remove Drop Cap


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 Post subject: Re: [CDR]twrpg s4 v0.16f
PostPosted: July 28th, 2018, 12:50 pm 
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Joined: July 23rd, 2018, 12:39 pm
Posts: 9
Okay thanks! Also minor suggestion, maybe you could add -checkexpr since you have exp multiplier command too :)


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 Post subject: Re: [CDR]twrpg s4 v0.16f
PostPosted: July 28th, 2018, 12:56 pm 
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Joined: December 17th, 2011, 9:25 am
Posts: 246
Title: Genius
No sorry , am kinda lazy so i don't want merge my CDR script with new command
Also i alway post one version only for not confuse unless there have bug in my map


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 Post subject: Re: [CDR]twrpg s4 v0.16f
PostPosted: September 7th, 2018, 12:48 pm 
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Joined: September 2nd, 2018, 5:40 am
Posts: 17
Hi, i've began playing this version. The problem is why i can't get orichalcum, mithril, and adamantium on their respective bosses where these items should be dropped even with like high drop rate -idrp value


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 Post subject: Re: [CDR]twrpg s4 v0.16f
PostPosted: September 7th, 2018, 1:59 pm 
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Joined: December 17th, 2011, 9:25 am
Posts: 246
Title: Genius
hoopz wrote:
Hi, i've began playing this version. The problem is why i can't get orichalcum, mithril, and adamantium on their respective bosses where these items should be dropped even with like high drop rate -idrp value

Those item are mining from the ore boss spawn when die .
Map are download from offical forum so am pretty sure that those material are mining only
Maybe ; w ; r


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 Post subject: Re: [CDR]twrpg s4 v0.16f
PostPosted: September 8th, 2018, 3:43 am 
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Joined: September 2nd, 2018, 5:40 am
Posts: 17
What d'ya mean by "Maybe ; w ; r? I've posted the same problem in the twrpg site and said that there's a 5% chance to drop a magical ore depoist but I can't see where it is


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 Post subject: Re: [CDR]twrpg s4 v0.16f
PostPosted: September 8th, 2018, 6:25 am 
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Joined: December 17th, 2011, 9:25 am
Posts: 246
Title: Genius
Magical Ore Deposit give 100% ore , CDR only custom drop rate , not spawn unit rate ; w ; r


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