[CP] Twilights eve FInal

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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eragon666
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Joined: August 26th, 2009, 10:54 am
Title: TEVE FANATIC

[CP] Twilights eve FInal

Post by eragon666 »

http://www.mediafire.com/?4plj162ddgpt5ul

This is a rpg map made by gdd but this vers was made by normax as a fix to 1.14d because gdd stoped making it

its a nice rpg with clases and dungeos kinda like wow

i want the usual
lvl gold lumber cheats


GDD didn't stopped it. 1.15 will be the final version

i do not know ho edited my post but you should look to http://twilightseve.forumsrpg.com/t434- ... rivate-map and to other post on the forums
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Last edited by eragon666 on January 4th, 2011, 10:00 am, edited 1 time in total.
owner123
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Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: [CP] Twilights eve FInal

Post by owner123 »

The archive is private.

Fix the link or the topic will be trashed.
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eragon666
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Posts: 13
Joined: August 26th, 2009, 10:54 am
Title: TEVE FANATIC

Re: [CP] Twilights eve FInal

Post by eragon666 »

i put the map from my pc i hope it is good....
HiddenArts
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Posts: 47
Joined: January 14th, 2009, 4:35 am

Re: [CP] Twilights eve FInal

Post by HiddenArts »

Tested. Added sp as well incase anyone wanted it.
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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eragon666
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Posts: 13
Joined: August 26th, 2009, 10:54 am
Title: TEVE FANATIC

Re: [CP] Twilights eve FInal

Post by eragon666 »

Thank you very much :)
lollolzz
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Posts: 2
Joined: December 16th, 2010, 10:29 am

Re: [CP] Twilights eve FInal

Post by lollolzz »

Geroge i already said that this map had been taken back by Normax to fix something and the new map is released yesterday so the link by eragon666 is the old final map.
the newly uploaded map is the link which i posted yesterday. If u still dont understand it means that the two maps are different.
The new map is here: http://www.mediafire.com/?7p9cc9gnzdnwqzw

and u can see that my topic have a new word so it should be a updated map.
Normax said that the item code of the map that eragon666 uploaded cannot be loaded to the new map

pls help me
Last edited by owner123 on January 9th, 2011, 7:37 pm, edited 3 times in total.
Reason: Merged triple post.
GeorgeMots
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Location: Greece, Veria

Re: [CP] Twilights eve FInal

Post by GeorgeMots »

lollolzz wrote:pls help me


Don't ever double post.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
lollolzz
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Joined: December 16th, 2010, 10:29 am

Re: [CP] Twilights eve FInal

Post by lollolzz »

ok sry