[JJ+Fai+SP+CC+EDIT]TKoK 3.1.0

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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granny01
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Posts: 17
Joined: December 11th, 2009, 5:23 am

[JJ+Fai+SP+CC+EDIT]TKoK 3.1.0

Post by granny01 »

Map: The Kingdom of Kaliron 3.1.0

http://www.hiveworkshop.com/forums/maps.php?p=download&id=ou7umj&toast=b9c2426863d053fff02c12791ed4bff7&dateline=1321680137

Cheats: JJ's Cheat Pack, Fais Cheat Pack, Single Player enabled and a small edit regarding the -additem [XX] function (see below) and Revives in Heartcore Mode
Activator: Whatever you want.

Description: You probably know what this game is about. RPG that uses codes to save items, level and gold. The codes are bound to the username and are also bound to the mode you're playing (single player or multiplayer).

Cheat Hint for Single Player: The game checks if there are more players in the game. If there aren't, it toggles single player mode. Any character saved in single player mode is bound to it. I'd be grateful if you guys could unbind it, so it would create a code that could be used in multiplayer. The usual.

Cheat Hint for -additem [XX] edit: After using the -additem function, random items present in the map's database appear. The problem is that none of those items can be equip correctly, unlike other games. This game uses a virtual inventory, where you use the inventory ability to open a pop up menu with your armour/weapon/accessories. I'd like you guys to remove whatever is preventing us from successfully grabbing the items and sending them to the virtual inventory. The game is probably treating those spawned items as normal ones and sends them to the normal WC3 inventory, where they get deleted since the normal inventory is exclusively used for custom game interactions, quests and potions.

Thank you for reading and, if it's the case, hacking it.

( i copy and pasted a request for the prior version of this map that was requested by Slayden)

-Granny
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Nuuby
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Posts: 519
Joined: October 18th, 2010, 8:43 am

Re: [JJ's CP + Fais CP + SP + CC +EDIT]

Post by Nuuby »

Custom Commands:
-spwn xxxx E.g -Spawn 1 will spawn a Linen Hood beneath the chosen unit. Number codes are found in the txt file below
-whatis xxxx E.g -whatis 1 will show you what item is item no.1, which is Linen Hood
-listto xxxx -listto 6969 lists all items until item no.6969 . The last item is 6969 for version 3.1.0 and item 0 does not exist
-listtofromyyyy xxxx starts listing from item no.yyyy to no.xxxx
-random xxxx spawns xxxx random items
-save It uh. Saves.
-vex[1~10] E.g -vex1. Simulates the drop of the first boss which has vex drops, 1 would be broodmother.
-tp [x] E.g -tp 300 Sets talent points to 300. Note you might get negative talent points when you load your char again, this doesn't seem to affect anything though, you still will be able to load and save.
-ap [x] E.g -ap 300 Sets ability points to 300. Spend all you want but there seems to be a stat limit attached to your lvl, not too sure about this.
-ri Removes items on the ground. Useful when you've been spamming -vex.

Edits:
-Revives on Heartcore. So just play Heartcore jeez.

Notes:
A lot of ability points may cause you to crash on saving.

[spoiler="commands"]-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
[/spoiler]
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KRISA
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Posts: 1
Joined: January 25th, 2011, 2:14 pm

Re: [JJ+Fai+SP+CC+EDIT]TKoK 3.1.0

Post by KRISA »

The Spawn doesn't work
juksingjaixd
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Posts: 12
Joined: December 12th, 2011, 5:04 pm

Re: [JJ+Fai+SP+CC+EDIT]TKoK 3.1.0

Post by juksingjaixd »

you are effing amazing man btw -vex8 doesn't work
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Nuuby
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Posts: 519
Joined: October 18th, 2010, 8:43 am

Re: [JJ+Fai+SP+CC+EDIT]TKoK 3.1.0

Post by Nuuby »

Reuploaded with fixes. -Spawn changed to -spwn. *I had forgotten that I was using the not caps sensitive version*