[JJ's CP] invalid Master RPG v0.59b

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BryonX
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Posts: 26
Joined: July 6th, 2009, 12:54 pm
Title: OM NOM NOMZ
Location: Singapore

[JJ's CP] invalid Master RPG v0.59b

Post by BryonX »

Map name:invalid Master RPG v0.59b
Link:Hit Meh!
Custom Activator: -Smexy(space)(space)
Description:
You play the role of a invalid Master in a town of a volk which live
close to the nature. There you get the mission to train your own team
of Monsters to help them cleaning the country from the Darkness.

To get a better invalid Master and to get permission
to enter the greater areas, you have to fight
and win competitions in the PvC arena.

To get better Monsters,
you have to fusion them.
The stronger the parents,
the stronger will be the fusioned invalid!
There are 141 Monsters in total in v0.55b.

As the invalid Master you can decide,
when your Monsters fight,
what Abilities they use and what Weapons and Armors they wear.
Every invalid has got 2 Item Slots.
The invalid Master can't wear equip items,
but he can carry potions,
or nets to catch new Monsters
or other useful stuff for the team to survive in the wilderness.

You can make matches versus your friends
in the PvP arena or play together as a team in the hostile dungeons
in the world of the monsters.

lol copy paste ftw! oh shi- your not supposed to know that.
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[marquee]OM Nom Nomz Please?[/marquee]
bananas
Junior Member
Posts: 38
Joined: September 10th, 2009, 7:40 am

Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by bananas »

Done. Tested and works.
Activator - "-Smexy<space><space>"
Spoiler:
-Smexy<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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hotkicker
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Posts: 1
Joined: August 18th, 2009, 12:01 pm

Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by hotkicker »

thx
Cz1594
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Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by Cz1594 »

can give the raw codes of the invalid and item please
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UndeadxAssassin
Grammar King
Posts: 2115
Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by UndeadxAssassin »

[spoiler=How to read:]A lil tutorial for the people who don't know how to read a raw code list.

Code: Select all

[I07N:rde4]
comment=Ring of Protection +5
scriptname=RingofProtection5
version=0
class=Permanent
Level=0
oldLevel=0
abilList=A0VF,A0VG
cooldownID=AIde
ignoreCD=0
uses=-
prio=0
usable=0
perishable=0
droppable=1
pawnable=1
sellable=1
pickRandom=0
powerup=0
drop=0
stockMax=1
stockRegen=1
stockStart=0
goldcost=5
lumbercost=0
HP=500000
morph=0
armor=Wood
file=Objects\InventoryItems\TreasureChest\treasurechest.mdl
scale=1
selSize=0
colorR=255
colorG=255
colorB=255
InBeta=1
Art=ReplaceableTextures\CommandButtons\BTNINV_Weapon_Halberd_03.blp
Name=|c0000FF00Old Halberd|r |nMainhand Weapon
Hotkey=
Tip=|c0000FF00Old Halberd|r |nMainhand Weapon
Ubertip=Useable by |cffff0000NS|r.|nGives:  |n+|c0000FF005|r Damage. |n+|c0000FF003|r Agility.
Description=Useable by |cffff0000NS|r.|nGives:  |n+|c0000FF005|r Damage. |n+|c0000FF003|r Agility.


As you can see from the "Name" it's an Old Halberd (Mainhand Weapon). The item code for it is ALL THE WAY UP to the letters in the brackets above the "Comments"
Ignore the comments, I dunno why it says ring of protection, but eh. So the raw code for Old Halberd is

Code: Select all

I07N

To use:
1. Highlight the spot where you want it to drop (Meaning click on a unit or building).
2. Type -spawn I07N (If it looks like this, the first two are always a capital i and the number zero).
3. Pick it up.
4. Laugh.
5. Repeat.

Please note that if you do not do step 4, it will EVENTUALLY hate you and NEVER WORK ANYMORE![/spoiler]
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(20:53:56) Bartimaeus: Truly, you are wise.


(23:44:12) Bartimaeus: I was in pubic school until middle school...


Learn how to extract and read RAW Codes here!

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Alvinnkh
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Joined: March 23rd, 2010, 6:32 am

Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by Alvinnkh »

thanks :D
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BryonX
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Joined: July 6th, 2009, 12:54 pm
Title: OM NOM NOMZ
Location: Singapore

Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by BryonX »

if anyone could, please post best items here!~
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[marquee]OM Nom Nomz Please?[/marquee]
baltie1996
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Joined: May 12th, 2010, 2:55 pm

Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by baltie1996 »

how do you automatically get a neutral invalid to be your own invalid? please reply :)
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infernorock
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Location: Malaysia

Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by infernorock »

Possible way....
1) From quest reward. (No idea does this map got these reward :lol: )
2) Spawn it with cheats.
[spoiler="Wc3 I'm using and Garena ID"]The wc3 version I'm current using:1.21,1.24b,1.24e
Garena UID-->pkyer123(BANNED for some reason LOL)
-->pkyer(Active)
-->InfernoRock(Banned for inactive...WTF!?)[/spoiler]
Small Sized Duck wrote:IF someone is talking about a map they wanted cheated 17 years ago. And you bump it, you're retarded.
hailgod
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Posts: 2
Joined: May 29th, 2010, 6:22 pm

Re: [JJ's CP+CA] invalid Master RPG v0.59b

Post by hailgod »

hey. i can't fuse "SPAWNED" monsters with others. how am i suppose to get fusion level?