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United Warcraft 3 map hacking!
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PostPosted: September 23rd, 2009, 7:29 pm 
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Joined: July 10th, 2009, 1:17 am
Posts: 66
New orpg with great terrain. Pick from so far squire (Warrior) mage, and cleric. Fight off the tough creatures of the forests, fight against the bandits, and set off to explore the islands.

link: http://www.hiveworkshop.com/forums/maps ... 0%26t%3D55

Works with up to date patch.

Needs just JJCP

Thanks!

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PostPosted: September 27th, 2009, 4:10 pm 
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Joined: July 10th, 2009, 1:17 am
Posts: 66
bump...

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PostPosted: September 29th, 2009, 2:34 pm 
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Joined: January 29th, 2007, 9:02 pm
Posts: 20
bump^^


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PostPosted: September 29th, 2009, 5:18 pm 
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Joined: February 13th, 2008, 5:30 pm
Posts: 234
Activator: -cheats<space><space>
Tested & working.

single player seems to be enabled by default, as the map is still pretty new and has no anti-cheats.

Command List:
Spoiler:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


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PostPosted: September 29th, 2009, 5:28 pm 
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Joined: May 8th, 2008, 10:06 am
Posts: 74
This map is FAR from finished. Looks just like a demo: just enough to make you want more. Do you really think its necessary (or even useful) to hack this map? I mean, sure cp are useful if you want to use them, but there's bound to be an update and then there will be more content. My comment:

Stop bumping and wait for finished map. ;-)


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PostPosted: September 29th, 2009, 7:31 pm 
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Joined: June 22nd, 2008, 10:11 pm
Posts: 2410
Location: Mostly USEast
Title: Worst human for 4eva
Future references....You can't bump a topic until 5 days has passed.

Namorax: You sound like a mapmaker >.>
If he wants the map cheated so he can mess with it and get bored and never play it again, I say let him!

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PostPosted: September 29th, 2009, 9:12 pm 
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Joined: May 8th, 2008, 10:06 am
Posts: 74
That wasn't my intenton. But did you ever play the map? There are two areas (forest and beach) with a single dungeon. For now, 3 classes are available and the items wouldn't be called "better early-game equipment" in some other RPGs. Skillwise, you get 2 starter skills and 3 skills you have to don't click me. Shops do not exist (unless you count the fish and meat vendor as a shop) and some quests don't finish.

On the other hand i understand why he would like a CP: With only three players, the map is still very hard, you'll find little or no equipment (bosses are too strong for 3 players) and you are lucky to even get these 3 players. You need good teamwork to get some of the stronger creeps and I don't want to start with the dungeon boss and sub-bosses (My group didnt even get there :lol: )

For a demo it is a very good map, and if it is ever finished, it will be a great RPG. I dont want to sound like a mapmaker, but my opinion in this matter is simply that a CP wouldn't make any sense!
Singleplayer is possible, as is the Save-Command. There is too little content to make any use of Spawn-, Stats-, Tele- or Lvl-Up-Commands.

If Deathscircle really wants a CP, and someone does it for him: why not? Good for him and for the community or everybody else wanting a CP in this map. I dont want to say something like: 'You shouldn't hack the maps!'
I just want to say 'Is it meaningful to hack this map?'

Edit: Just now I saw that the map was edited by itsonlyaname 10 mins before I send my comments. Nevermind, the past is gone, life the now and let the future happen. Meaningful or not, I'll add the map to the List list with the next update. Thx@ itsonlyaname for hacking!


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PostPosted: October 8th, 2009, 2:34 am 
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Joined: January 7th, 2009, 3:58 am
Posts: 74
usually creators dont make a new set of codes for a while until out of alpha/beta to the original maps when its getting pretty far in progression. For a while these codes should work.


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