ThunderWary wrote:
AxlV3 wrote:
I see, I thought that making it savable depends on how you deprotect it rather than it being another process all on its own.
If that's the case, then this deprotection works fine as it is, yea.
It's openable in WE and NewGen, so fulfilled request then.
Yeah same, I once thought that too. I'm getting frustrated that I can't deprotect a single map (newer map) with that script error. I was able to easily deprotect older maps back then but, now I believe map creators have done something to the war3map.j file. Perhaps that's why saving a map is part of restoration now.
I'm currently trying to find a solution to this but, no luck so far.
Yeap, same here. I thought it was I who sucked and couldn't deprotect it until it was savable, which is mainly why I made this request here in the first place, since I managed to deprotect this.
¯\_(ツ)_/¯
Oh well. Guess I'll continue to tinker on my own then, thanks for the insight.