snowmaster20 wrote:
Is it possible to make the drops 100%? I really wish there was a 100% because the drop chance is sickening.
devoltz' post said it had 100% drop rate. There's multiple ways to make that happen and there's a work-around to make it not necessary.
The items that matter are from the bosses/raids at the end of the game (350+). When they die, each player of the required level gets a 1-charge item that when used gives a random item (or nothing).
- Without making the 100% drop, on a CheatPack map, you could -charges# 0, # being the slot it's in, to have unlimited charges.
- You could change the IF(# == WILLDROP) to be IF(# >= 0) to always drop no matter what the random is.
- You could get rid of the IF/ELSE portion of the code to make it drop onUSE-dropALL.
There are many other creative ways of doing it but they seem to just be modifications of 2 & 3 above.
The best would probably be 1 & 3 above being mixed together because of all the recipes. Multiple items require some of the same materials to craft.