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United Warcraft 3 map hacking!
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PostPosted: September 24th, 2018, 12:38 pm 
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Joined: January 27th, 2013, 10:30 am
Posts: 206
Title: Forum Sadist
clanhinata wrote:
Degodtz explain all thing already
I cant share the method but i can tell you that making HM is very simple and easy , all you need just basic knowledge ; w ;

Oh and those wall of text , my eyes ....

There is a tutorial in D3scene of that!

Sadly, cannot be uploaded to Epicwar, due to the last updated version of devoltz, it has been detected as a "0" maximum players(being called invalid number of players) in the title of the map. Well, lastly, is there another cloud service like epicwar does? its my problem not yours.
Sad to say I can't publish this as a map. Thank you for all the effort though. ^_^
ENT only supports the latest version of War3 and very strict and almost pretty much I've known as a host bot service is updated to the latest version(or I'm just mistaken, they do not support Garena's Lan Games anymore). You can add any known cloud services(No RGC), if you'd like to. Anyways this will be my last reply. I don't want to bump anymore.

Last questions for devoltz and clanhinata (If they do so desire to reply to my questions, which will I need for future references.)
1.) Is there anyway to remove the default SAVE function? If its crash, I understand, but I will unsatisfied. (I just hope no one saves through the game, and the host for that matter, well if they would save, it will be instant kick! HAHAHA, I won't bother asking why did they left, it would mean that they saved the game to continue the lag so someone would get dropped.)
2.) Will you not fix this or you really can't? I'm helpless.
Code:
Reveal Units Minimap....................NOTDetectedInGame

It will be bothersome and the more troublesome if someone uses this hole in the game!
All the effort will be for naught.

P.S. This project may not be played, but I will try to publish it. Thank you!
Last P.S. the author of this map, did not consider giving it a Anti-MH/HM system, its their fault, I blame them.
They pretty much purposely not give any second thoughts to creating it as a fair gameplay system.
P.S. for the Wc3edit.net staffs. When requesting such maps, there should be a rule, when cheating maps.
What VERSION of War3 is the map playable of/for?! and you know the rest! ^_^ Thank you very much for reading such requests.


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PostPosted: September 24th, 2018, 2:14 pm 
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Joined: March 23rd, 2016, 8:06 pm
Posts: 1984
Title: big brain
DarkFlameMaster wrote:
1.) Is there anyway to remove the default SAVE function? If its crash, I understand, but I will unsatisfied. (I just hope no one saves through the game, and the host for that matter, well if they would save, it will be instant kick! HAHAHA, I won't bother asking why did they left, it would mean that they saved the game to continue the lag so someone would get dropped.)
Yes, it's possible and i tried, but map became not playable, it was even creating on SinglePlayer.
DarkFlameMaster wrote:
2.) Will you not fix this or you really can't? I'm helpless.
Reveal Units Minimap....................NOTDetectedInGame
Well, i didn't did the anti-maphack system, and i even know how to fix that minimap reveal.
DarkFlameMaster wrote:
For the Wc3edit.net staffs. When requesting such maps, there should be a rule, when cheating maps.
What [VERSION of War3 is the map playable of/for?! and you know the rest! ^_^ Thank you very much for reading such requests.
10. Only request maps that are playable in latest Warcraft III patch AND not exclusive for single platforms. Some maps will only work with a custom Warcraft III that is provided by some multiplayer platforms (RGC/M16/Russian Garena) and we will not cheat these maps.


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PostPosted: September 24th, 2018, 4:24 pm 
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Joined: December 17th, 2011, 9:25 am
Posts: 110
Title: Just an old cheater
Here you are , JassHelper is your friend here ; w ; r
Spoiler:
library PreventSave initializer onInit

globals
boolean GameAllowSave = false
endglobals

globals
private dialog D = DialogCreate()
private timer T = CreateTimer()
endglobals

private function Exit takes nothing returns nothing
call DialogDisplay(GetLocalPlayer(), D, false)
endfunction

private function StopSave takes nothing returns nothing
if not GameAllowSave then
call DialogDisplay(GetLocalPlayer(), D, true)
call TimerStart(T, 0.00, false, function Exit)
endif
endfunction

private function onInit takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerRegisterGameEvent(t, EVENT_GAME_SAVE)
call TriggerAddAction(t, function StopSave)
endfunction

endlibrary


After rule update , TBA soon : New Rank
Map Maker or Map Maker or Map Maker

//Kidding ; w; r


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PostPosted: September 24th, 2018, 6:30 pm 
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Joined: March 23rd, 2016, 8:06 pm
Posts: 1984
Title: big brain
clanhinata wrote:
Here you are , JassHelper is your friend here ; w ; r
Spoiler:
library PreventSave initializer onInit

globals
boolean GameAllowSave = false
endglobals

globals
private dialog D = DialogCreate()
private timer T = CreateTimer()
endglobals

private function Exit takes nothing returns nothing
call DialogDisplay(GetLocalPlayer(), D, false)
endfunction

private function StopSave takes nothing returns nothing
if not GameAllowSave then
call DialogDisplay(GetLocalPlayer(), D, true)
call TimerStart(T, 0.00, false, function Exit)
endif
endfunction

private function onInit takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerRegisterGameEvent(t, EVENT_GAME_SAVE)
call TriggerAddAction(t, function StopSave)
endfunction

endlibrary
After rule update , TBA soon : New Rank
Map Maker or Map Maker or Map Maker
//Kidding ; w; r
I tried to implemment that same code, but map was crashing :thonking:
Maybe it didn't worked because i didn't used the library line.


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