[JJCP+SP] Digimon online 1.1

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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terrorb
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Posts: 11
Joined: May 10th, 2010, 1:58 am

[JJCP+SP] Digimon online 1.1

Post by terrorb »

Map: Digimon online 1.1

Link: http://www.epicwar.com/maps/158077

Cheats: JJ's cheat pack,single player enabled,and activator "-cheats<space><space>",thanks. ^^

Description:choose ur digimon n play the RPG

Singleplayer problem: it says 1 digimon detected save/load disabled


Thanks in advance to anyone who could do this!
HiddenArts
Junior Member
Posts: 47
Joined: January 14th, 2009, 4:35 am

Re: [JJCP+SP] Digimon online 1.1

Post by HiddenArts »

Tested JJ's CP and single player save/load.

Edit : Uploaded new one where map does show up on game list, because the old one did not.
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Last edited by HiddenArts on January 2nd, 2011, 9:18 pm, edited 1 time in total.
BobbyFireLord
Newcomer
Posts: 3
Joined: January 2nd, 2011, 3:01 pm

Re: [JJCP+SP] Digimon online 1.1

Post by BobbyFireLord »

doesnt work for me=(
HiddenArts
Junior Member
Posts: 47
Joined: January 14th, 2009, 4:35 am

Re: [JJCP+SP] Digimon online 1.1

Post by HiddenArts »

What's not working about it?
Forgot to mention - You have to be at least a rookie to save.
BobbyFireLord
Newcomer
Posts: 3
Joined: January 2nd, 2011, 3:01 pm

Re: [JJCP+SP] Digimon online 1.1

Post by BobbyFireLord »

he dont show me the map, i maked a new folder for the map and its the only map in the folder, but he dont shot it(like there is no map in it=()
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UndeadxAssassin
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Re: [JJCP+SP] Digimon online 1.1

Post by UndeadxAssassin »

Shorten the filename.
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adi1axel
Member
Posts: 61
Joined: March 30th, 2010, 12:30 pm

Re: [JJCP+SP] Digimon online 1.1

Post by adi1axel »

same for me i even shorten the name of the map and palced it directly in downloads ..... and still not showin
HiddenArts
Junior Member
Posts: 47
Joined: January 14th, 2009, 4:35 am

Re: [JJCP+SP] Digimon online 1.1

Post by HiddenArts »

Sorry. I host maps with a host bot, and didn't notice this problem. I uploaded a new one which fixed the problem.
adi1axel
Member
Posts: 61
Joined: March 30th, 2010, 12:30 pm

Re: [JJCP+SP] Digimon online 1.1

Post by adi1axel »

u mean u edited ure post or are u makin a new post?
HiddenArts
Junior Member
Posts: 47
Joined: January 14th, 2009, 4:35 am

Re: [JJCP+SP] Digimon online 1.1

Post by HiddenArts »

adi1axel wrote:u mean u edited ure post or are u makin a new post?

Edited my original post with the map.