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 Post subject: [JJCP] Curse of Time
PostPosted: July 14th, 2015, 10:59 pm 
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Joined: December 18th, 2014, 3:16 am
Posts: 40
Can someone add cheat pack to this map and enable single player save, please? thx.


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 14th, 2015, 11:51 pm 
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Joined: January 22nd, 2008, 5:13 am
Posts: 15
i can add cheat pack, but i don't know abut single player save yet.


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 15th, 2015, 12:20 am 
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Joined: January 22nd, 2008, 5:13 am
Posts: 15
This is JJ cheat.

the activator is "-cheats " (2x space)

You going to have to find someone to do the save part.

or just play with multi and save it i believe it should work.


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 15th, 2015, 12:42 am 
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Joined: December 18th, 2014, 3:16 am
Posts: 40
when i tried to save in multi, it just says "character saved"
dont works :(


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 17th, 2015, 4:22 am 
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Joined: July 13th, 2015, 8:00 pm
Posts: 17
I tried the map. When you load a hero, your hero won't appear.
When you save a new hero, the save code is just blank.

This map is hard to hack. o.o


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 17th, 2015, 10:30 am 
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Joined: July 13th, 2015, 8:00 pm
Posts: 17
As for me, the previous load from the previous map versions like 1.21b works but there is no heroes came out.
And when you save, there is no code given at all even in LAN games.


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 17th, 2015, 7:21 pm 
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Joined: June 30th, 2007, 9:20 pm
Posts: 485
Location: Your Imouto's Neko
Title: 2ecchi4me
I didn't test whether the save/load system works, but it should work perfectly fine.

Activator: -eni(SPACE)(SPACE)
Commands
Spoiler:
Code:
Activator: -eni(space)(space)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 18th, 2015, 4:31 am 
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Newcomer

Joined: January 22nd, 2008, 5:13 am
Posts: 15
If it does work Enish, could you tell me what you did the make it work, I like cheating maps on my free time.


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 18th, 2015, 8:06 am 
Offline
Newcomer

Joined: July 13th, 2015, 8:00 pm
Posts: 17
Enishiyuki22 wrote:
I didn't test whether the save/load system works, but it should work perfectly fine.

Activator: -eni(SPACE)(SPACE)
Commands
Spoiler:
Code:
Activator: -eni(space)(space)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


Eni, the cheats does work yes. But there's two types of loads here:

1 - Singleplayer save = cannot be loaded in Multi-player.
2 - Multiplayer save = basically the codes that generates and saves your leveled/equipped/rich hero.

I tried everything. LAN, B.net and when you want to save the code on Multiplayer mode, the map gives you a blank column while saving.

Some items are bugged too, like if players were farming the items in Chaotic world and wants to make a lvl 400 set, it does not transform to the set that you wanted.


***********RE-UPDATE**********:
Multi-player codes work. But item crafting doesn't work even you have all the required items and 9999 platinum coins or 9999 arcanium lumber.


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 Post subject: Re: [JJCP] Curse of Time
PostPosted: July 19th, 2015, 3:04 pm 
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Junior Member

Joined: December 18th, 2014, 3:16 am
Posts: 40
all works fine here!


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