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 Post subject: [Deprotect]RPG
PostPosted: November 18th, 2008, 3:24 am 
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Joined: June 2nd, 2007, 6:21 pm
Posts: 43
http://www.mediafire.com/?sharekey=8b47 ... b9a8902bda
This is a foreign RPG where you tier up at certain levels, becoming stronger and gaining new skills as well as a new model. Could someone deprotect this?

_________________
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:
Guess what? JASS still looks the same.


LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.


Auto-Pause?
Are you high?!?!

Code:
call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)

Well, let's look at function ZX...

Code:
function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")


Wait, let's look at LITTLE closer...

Code:
CustomDefeatBJ


Idk about you, but that looks like it might uh... oh idk... defeat the player?


Last edited by FurryMoogle on December 28th, 2008, 2:33 am, edited 1 time in total.

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 Post subject: Re: [Deprotect]RPG
PostPosted: November 20th, 2008, 1:11 pm 
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Joined: November 20th, 2008, 1:00 pm
Posts: 10
You only wanted it deprotected, so I don't optimized it to go under 4mb, its over 5 mb now deprotected.

Here you are, attached.


You do not have the required permissions to view the files attached to this post.


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 Post subject: Re: [Deprotect]RPG
PostPosted: November 20th, 2008, 11:53 pm 
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User avatar

Joined: June 2nd, 2007, 6:21 pm
Posts: 43
Thanks.

_________________
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:
Guess what? JASS still looks the same.


LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.


Auto-Pause?
Are you high?!?!

Code:
call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)

Well, let's look at function ZX...

Code:
function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")


Wait, let's look at LITTLE closer...

Code:
CustomDefeatBJ


Idk about you, but that looks like it might uh... oh idk... defeat the player?


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 Profile  
 
 Post subject: Re: [Deprotect]RPG
PostPosted: December 27th, 2008, 7:51 pm 
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Newcomer

Joined: August 8th, 2008, 1:10 pm
Posts: 8
could you upload the protected map?the link is down


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 Post subject: Re: [Deprotect]RPG
PostPosted: December 28th, 2008, 2:33 am 
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Member
User avatar

Joined: June 2nd, 2007, 6:21 pm
Posts: 43
Fixed the link.

_________________
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:
Guess what? JASS still looks the same.


LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.


Auto-Pause?
Are you high?!?!

Code:
call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)

Well, let's look at function ZX...

Code:
function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")


Wait, let's look at LITTLE closer...

Code:
CustomDefeatBJ


Idk about you, but that looks like it might uh... oh idk... defeat the player?


Top
 Profile  
 
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