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PostPosted: April 8th, 2009, 1:18 am 
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Joined: June 9th, 2007, 11:27 pm
Posts: 144
Location: Indonesia
Please note that this cheatpack is not fully supported by us, and we may not be able to offer assistance on any problems you run into.


SabRaC's CheatPack v0.05



This cheatpack is written by me to refresh my head from exam week, so don't be amazed if it's fully messed up.
Other motive is because there's a few new other mini-CP, like FS's or Kai's CP, therefore I think I must have my own CP . . .
I didn't test all of those command but it seems that they're working . . . Let me know if there're a lot of bugs . . .

Features :
-DYNAMIC input (not very important, but fun)
-uses * as command trigger
-nothing more special than other's cheatpack, i just made it for myself . . . try it yourself

Commands :
look at user manual

Spoiler for "Explanation of Dynamic input":
Dynamic input means you can type MESSED command, separated by spaces and "command chars".
example 1 : in order to use gold command, you can use either
*go=1000
=1000*go
or even
WHAT THE F**** *go asiuge 327975 52h etc =1000
because the detector will ignore unneeded chars, it will detect only "*go" and "=1000" and execute it

example 2 : to give gold to multiple players, you can use either
'3'5'7'10*go=1000
or
=1000'3'5*go'7'10
to give player 3, 5, 7 and 10 1000 golds

"command chars" are : ' ~ * =
for more explanation, read SabRaC's CP Manual


How To :
Spoiler for "insert this CP":
read JJ's guide or FaI's guide, it's exactly the same

Spoiler for "change activator":
This CP's Activator is made of 3 parts
1. 15 keywords, you can change it here :
Code:
set sbrkw[0]="is"
set sbrkw[1]="dewa"
set sbrkw[2]="palsu"
set sbrkw[3]="sakti"
set sbrkw[4]="god"
set sbrkw[5]="tolong"
set sbrkw[6]="help"
set sbrkw[7]="mohon"
set sbrkw[8]="hamba"
set sbrkw[9]="false"
set sbrkw[10]="bukan"
set sbrkw[11]="kambing"
set sbrkw[12]="sin"
set sbrkw[13]="me"
set sbrkw[14]="my"

just change it to any words you want
2. Owner's name, can be changed here :
Code:
set sbrars[0]="SabRaC"

3. Key Char :
Code:
call TriggerRegisterPlayerChatEvent(sbrart[0],Player(sbri1),"!",false)

change the "!" to any char you want

Spoiler for "Change Commands":
I made this CP commands in Fai's style, but . . .
If you want, you can change all of those commands to be similar to JJ's,
ex : *go can be changed to *gold etc
just search for function SbrMain, look for something like this
Code:
sbrars[1]=="go"

Code:
sbrars[1]=="lb"

Code:
sbrars[1]=="gr"

change "go" to "gold", "lb" to "lumber", "gr" to "goldrate" etc


for the last, sorry for my bad English


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Last edited by ZaXTheAlien on April 12th, 2009, 3:11 am, edited 1 time in total.

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PostPosted: April 9th, 2009, 5:07 pm 
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Joined: June 9th, 2007, 11:27 pm
Posts: 144
Location: Indonesia
updated to v0.04

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PostPosted: April 9th, 2009, 10:40 pm 
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Joined: June 2nd, 2007, 6:53 pm
Posts: 2732
Title: I Just Lost the Game
This is an interesting idea. Dynamic and easily customizable. This could be a very useful cheatpack...

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My Warcraft III Tool Collection
If you want to chat/game with me:
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Discord: Kyle#7409
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PostPosted: April 9th, 2009, 11:03 pm 
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Joined: November 2nd, 2007, 10:34 pm
Posts: 2247
Location: Melbourne
First time i've seen dynamic input. Good work! ;)

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PostPosted: April 10th, 2009, 12:08 am 
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Joined: June 9th, 2007, 11:27 pm
Posts: 144
Location: Indonesia
Actually, i've made dynamic activator input around 2-3 months ago (based at my friend's "Character & Word Machine" code for C++, and with some help from InitialD) . . .
Recently, I understand a bit of those codes and rewrite it into a new CP. . . that's all.

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PostPosted: April 10th, 2009, 12:42 am 
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Title: I Just Lost the Game
Still, you were the first to implement dynamic commands into a cheatpack.

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If you want to chat/game with me:
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Discord: Kyle#7409
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PostPosted: April 10th, 2009, 6:32 am 
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Some Honorary Title

Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
ZaXTheAlien wrote:
Actually, i've made dynamic activator input around 2-3 months ago (based at my friend's "Character & Word Machine" code for C++, and with some help from InitialD) . . .
Recently, I understand a bit of those codes and rewrite it into a new CP. . . that's all.


I didn't help much. All I did was telling you your codes is flawed. And then I didn't have time to help.
lol


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PostPosted: April 10th, 2009, 11:38 am 
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Location: Indonesia
initialD wrote:
I didn't help much. All I did was telling you your codes is flawed. And then I didn't have time to help.
lol


That's it, you told me where my code is flawed, give me some advice and your code in your CP as reference. Without them, i will never can make this CP (or probably will make it but will take muuuuch mooooooreeeee time)

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PostPosted: April 11th, 2009, 12:11 pm 
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Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
Oh yeah, I get you.

Thanks for saying thanks to me. lol

It took me a lot of time to figure out those new method on Fai's cp. Such as multiple player codes system which allow one to (let's say) give gold to multiple players in one chat string.


And the templates have been tested so many time to ensure that the JASS way will not create lag.

And the new multi key binding system, phew, took me 2-3days to do the codes. And I don't know how you do it. Probably yours better?

All right. Best wishes.


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PostPosted: April 12th, 2009, 3:12 am 
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Joined: June 9th, 2007, 11:27 pm
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Location: Indonesia
updated to v0.05

added new command *sb
fixed a bug with key binding system

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