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 Post subject: Restoring map triggers
PostPosted: August 10th, 2014, 7:03 pm 
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Joined: December 5th, 2008, 9:18 am
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Anyone familiar with restoring map triggers or is it even possible? Also, if there is a tutorial for it lying around the forum somewhere, do link it for me. I heard it's extremely tedious (even if it's possible) but I would still like to give it a go.

If it is kind of impossible, is there an alternative way to identify item drop rate specific triggers via something like jasscraft?


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PostPosted: August 13th, 2014, 7:38 am 
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no one has any idea? I am trying to find the drop rates for items in TWRPG if anyone is curious


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PostPosted: August 13th, 2014, 9:17 am 
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You may refer this topic http://forum.wc3edit.net/deprotection-cheating-f64/deprotecting-problem-t29515.html
Ask only if you still have problem :)


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PostPosted: August 13th, 2014, 11:45 am 
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Joined: January 18th, 2007, 11:07 am
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You will not be able to restore the triggers on most maps (99% ?). You may get lucky and the triggers were left inside the map itself. Read some of these posts to learn a little more:


search.php?keywords=trigger+restore&terms=all&author=&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search

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How to use cheats: http://forum.wc3edit.net/announces/are- ... 35804.html


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PostPosted: August 13th, 2014, 12:20 pm 
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Joined: February 3rd, 2009, 11:28 pm
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You actually can restore triggers, it's just insanely difficult.

Read this: deprotection-cheating-f64/map-restoration-done-t1606.html (the images are missing, but it's still helpful)

You can certainly identify drop rates though. Look for the create item action, and from there search for a list of conditions. There should be something like (variable<=20.) which means that droprate is 20%.


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PostPosted: August 14th, 2014, 11:12 am 
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I thought you have to do it manually? Anyway, you are talking about the slow method or the fast method?


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