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PostPosted: March 28th, 2009, 10:54 pm 
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Last edited by DarkAngel on November 19th, 2013, 3:45 pm, edited 3 times in total.

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PostPosted: March 28th, 2009, 11:03 pm 
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I might be able to help out a little if you want.

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PostPosted: March 28th, 2009, 11:09 pm 
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Last edited by DarkAngel on November 19th, 2013, 3:46 pm, edited 1 time in total.

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PostPosted: March 28th, 2009, 11:10 pm 
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Is there any particular reason you have to have vJass mappers? Most mappers aren't willing to switch over to the syntax, So you might have trouble finding some willing ones.

Remember, vJass is just an OOP lang. that's precompiled back to normal Jass.

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PostPosted: March 28th, 2009, 11:17 pm 
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Last edited by DarkAngel on November 19th, 2013, 3:46 pm, edited 1 time in total.

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PostPosted: March 28th, 2009, 11:25 pm 
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Oh, Yeah I forgot, if you use vJass to a certain extent, The map pretty much can't be deprotected by xdep alone, It involves hours of rewriting the material from scratch.

You had me there, lol.

Oh, Btw, If you can't find any vJassers here, Check out Clan BoM, They're probably the most advanced mapmaking clan (in maturity/skill) so go ahead and check 'em out, They have a website too;
http://www.ClanBoM.com

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PostPosted: March 28th, 2009, 11:29 pm 
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Last edited by DarkAngel on November 19th, 2013, 3:46 pm, edited 1 time in total.

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PostPosted: March 29th, 2009, 2:01 am 
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vJass is made to be protected with vexorians map optimiser, he made them both.

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PostPosted: March 29th, 2009, 2:11 am 
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Last edited by DarkAngel on November 19th, 2013, 3:46 pm, edited 1 time in total.

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PostPosted: March 29th, 2009, 2:24 am 
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Risen wrote:
vJass is made to be protected with vexorians map optimiser, he made them both.

Who says? Just because he made them both doesn't mean they have anything to do with eachother.

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