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United Warcraft 3 map hacking!
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 Post subject: JJCP 1.24b - e
PostPosted: August 25th, 2009, 8:41 pm 
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Spice Pirate
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Joined: January 29th, 2009, 5:35 pm
Posts: 950
Location: Canada
Title: LHC
Install it as described in this thread, but substituting my files for what is provided there.

The -spawn command and any similar commands HAVE BEEN FIXED AND TESTED.

Also, keep in mind you must use the function main I've provided, as the map may crash if you use the normal stuff.

Spoiler for "commands":
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


EDIT 7/7/10: Fixed the Q/W rawcodes in endglobals.


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Last edited by Ken on July 7th, 2010, 7:34 pm, edited 2 times in total.

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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 25th, 2009, 11:37 pm 
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Forum Staff
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Joined: June 2nd, 2007, 6:53 pm
Posts: 2731
Title: I Just Lost the Game
Thank you, FatherSpace.

[Stickied]


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 26th, 2009, 12:37 am 
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Not An Admin, and Not Unique
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Joined: March 1st, 2009, 12:30 pm
Posts: 2468
Location: Germany
Title: Der Boss :D
I tested it but I can't seem to get it to work.
The maps work under the patch of 1.24.1

I changed nothing, except the name, but it always gives me a Fatal Error when I try it.
Not working in Singleplayer and on Bnet..am I missing something..o.O


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 26th, 2009, 1:22 am 
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Spice Pirate
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Joined: January 29th, 2009, 5:35 pm
Posts: 950
Location: Canada
Title: LHC
Could you post the .j file?


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 26th, 2009, 1:31 am 
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Not An Admin, and Not Unique
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Joined: March 1st, 2009, 12:30 pm
Posts: 2468
Location: Germany
Title: Der Boss :D
Edit: Okay, I got it to work.
Thanks FatherSpace.


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 26th, 2009, 1:47 am 
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Joined: August 15th, 2009, 9:22 am
Posts: 342
Title: senseR - No. 1
Good job ! Blizzard fail ? :razz:


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 26th, 2009, 2:00 am 
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Spice Pirate
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Joined: January 29th, 2009, 5:35 pm
Posts: 950
Location: Canada
Title: LHC
No... I just redid the thing in such a way that any future patches wouldn't be able to screw up, unless they got rid of locals and loops. :D


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 26th, 2009, 5:11 am 
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Joined: August 6th, 2009, 6:55 am
Posts: 19
Location: In the shadows
Title: Outcast
Thanks man! :D
Blizzard Fails again :roll:


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 26th, 2009, 5:17 am 
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Senior Member

Joined: June 18th, 2007, 12:45 am
Posts: 111
Thank you works just great.


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: August 26th, 2009, 6:32 am 
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Joined: July 14th, 2007, 2:51 pm
Posts: 1123
Location: Right behind you
Title: RAWRZ!
Sweet!

Great job man!

Off to hacking maps :D


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