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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 8th, 2009, 9:37 am 
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Wait this one doesnt work anymore but does the one posted works?

PS: i cant see any update in patch string numbers.

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 8th, 2009, 10:35 am 
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This one works on single player, but when you log into Battle.net it loads a "mini-patch" that makes the map crash. When you log out of B-net and go single player it works again.

EDIT: Sigh, this is as far as I got

Code:
function s2i takes string s2s returns integer
if StringHash(s2s)!=0 then
return StringHash(s2s)
else
return 0
endif
endfunction


-spawn doesn't work but atleast it doesn't crash.

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 8th, 2009, 5:35 pm 
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Slightly sure you have to use index tables.

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 9th, 2009, 12:36 pm 
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Joined: August 31st, 2008, 10:24 am
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Erm...That .zip files is for online and the other 3 txt part is?
Does -spawn works on below 1.24?

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 9th, 2009, 12:55 pm 
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Joined: January 27th, 2007, 4:46 pm
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infernorock wrote:
Erm...That .zip files is for online and the other 3 txt part is?
Does -spawn works on below 1.24?


Those 3 txt files are for single play where -spawn works.

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 9th, 2009, 9:32 pm 
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Joined: August 17th, 2008, 5:50 am
Posts: 85
Would the one for single player (with -spawn working) also work for LAN games? What about Listchecker (LC) games since LC connects to Battle.net and you are essentially playing a LAN game? Btw is JJ's cheatpack the only cheat pack with the "-spawn (item code or even unit code)" command or do other cheat packs have it? I think I saw a command in Fai's CP that lets you copy an item but I haven't seen any others which lets you spawn items out of thin air without having the item 1st (as in copy item).


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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 9th, 2009, 9:45 pm 
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Joined: June 30th, 2009, 8:21 pm
Posts: 37
IceMan wrote:
Would the one for single player (with -spawn working) also work for LAN games? What about Listchecker (LC) games since LC connects to Battle.net and you are essentially playing a LAN game? Btw is JJ's cheatpack the only cheat pack with the "-spawn (item code or even unit code)" command or do other cheat packs have it? I think I saw a command in Fai's CP that lets you copy an item but I haven't seen any others which lets you spawn items out of thin air without having the item 1st (as in copy item).

To answer your question, it shouldn't. Even though you are in LAN when hosting with LC, your still on BNet, why? LC uses the CD Keys and Account Information (User+Pass) that you inserted into the settings to connect to BNet and host a game on there to appear in the games list so people who are on BNet itself can join your game even though your on the LAN Screen. I'm personally too lazy to check for sure, but it shouldn't from what I just stated.

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 10th, 2009, 1:39 am 
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Joined: June 8th, 2007, 5:08 am
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Title: Angry Bird
Hillo wrote:
This one works on single player, but when you log into Battle.net it loads a "mini-patch" that makes the map crash. When you log out of B-net and go single player it works again.



Any informations about this mini-patch? Did they just remove the native call donothing()?


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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 10th, 2009, 1:59 pm 
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No idea. call DoNothing() still works but as a bypass for the return bug, it doesn't. Weird. (I wonder why Fai's doesn't work anymore...)

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 11th, 2009, 1:46 am 
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Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
doesn't matter.
maybe those programmer read this forums. when they found out that I f*** them too much they wanna to add just a little check on the mini patch. "if it's fai's cp then" ->>>screw it.

lol

why dont you try this on JJcp and see if it works?

Code:
function s2i takes string s2s returns integer
if true then
call return s2s
endif
return 0
endfunction

They only blocked the donothing, they didn't block return on the "if" block yet. Try it.


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