it is not really a map that I need information with, but more about jass it is about a function:
Code:
trigger gg_trg_SeiseDeath=null
function Trig_SeiseDeathConditions takes nothing returns boolean
return((IsUnitType(GetDyingUnit(),UNIT_TYPE_HERO)==true))
endfunction
function InitTrig_SeiseDeath takes nothing returns nothing
set gg_trg_SeiseDeath=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(gg_trg_SeiseDeath,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(gg_trg_SeiseDeath,Condition(function Trig_SeiseDeathConditions))
call TriggerAddAction(gg_trg_SeiseDeath,function Trig_SeiseDeathActions)
endfunction
call InitTrig_SeiseDeath()
It is when a hero kills or dies and an event is generated reproducing sound because I already know how to do it with the heroes and their IDs but I would like to know if there is any way that the event happens not with the hero's ID but for example if a hero It is controlled by a player with a special name, either any hero that player controls will only reproduce the sound if it has the special name. for example, but only the sound of death will be generated if the player uses the name of Madara with any hero but if he does not use the name of Madara, won't the sound sound after killing an enemy hero if they understand me? I hope you can help me by giving me that event I will leave you an example of when one hero kills another
Code:
if((GetUnitTypeId(GetDyingUnit())=='H022')and(GetUnitTypeId(GetKillingUnitBJ())=='H0FX'))then
call psnd("war3mapImported\\KVSH.mp3")
else
endif
When a hero dies
Code:
if((GetUnitTypeId(GetDyingUnit())=='H02S')and(IsUnitIllusionBJ(GetDyingUnit())==false))then
call psnd("war3mapImported\\JeanneAltdeath.mp3")
else
endif
and when a hero kills but it has a random death sound and these are 4 sounds it plays 1 of 4
Code:
if(GetUnitTypeId(GetKillingUnit())=='H01R')then
call psnd4("war3mapImported\\AizenKill1.mp3","war3mapImported\\AizenKill2.mp3","war3mapImported\\AizenKill3.mp3","war3mapImported\\AizenKill4.mp3")
endif