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United Warcraft 3 map hacking!
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PostPosted: February 24th, 2020, 11:41 pm 
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Joined: August 13th, 2007, 8:52 am
Posts: 47
Tried lots of stuff, looks like some map files can't be downgraded besides remaking them? The ones I couldn't figure out how to grab were any preplaced info or objects by map options or terrain editor as well the .w3i , upgrades(w3q), and all of the trigger files resulting in only being able to recover the terrain itself and most of the object editor.


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PostPosted: February 29th, 2020, 8:49 pm 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
You can recover everything you need from the MPQ. You can even discover all the models (even ones not in your listfile) by doing some code/object analysis.

The issue is going to be the natives. 1.30+ introduced many new WC3 natives, like the ability to change attackspeed, armor, etc. though code alone. There is no easy replacement for some of these. If a 1.31 map uses these, you can migrate it by removing the natives but you're going to break features. Fixing those features will take a lot of work. Depending on how heavily the map uses these as features, you might be better off starting from scratch with the terrain and objects.


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