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United Warcraft 3 map hacking!
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PostPosted: March 6th, 2007, 7:07 pm 
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Kala-cha wrote:
WEU saus "Cannot find path for patch" when I say open WEU.
(Edit) And Irfanview is useless, for all I can tell, it's for only seeing, not editing.


Make a image in paint, or something, open it in irfan, and save it as a tga.
forgotten85 wrote:
how come i keep getting only 1 trigger (int)
and no region?
any help


Thats what xdep does, its simple, don't use this method for anything important :p this is like teh noob guide.

Regions don't always show up.

what else you need?

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PostPosted: March 8th, 2007, 7:37 am 
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Can you give me a map with an exact trigger to -setagi on a selected unit ( even if I am not the owner ) I'd like to lower enemy hero stats.

I used agi for the example but I'll copy the agi one for the others as well thus having three triggers in total.

Do you use WEU or WE?


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PostPosted: March 8th, 2007, 8:52 am 
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you can either do pick every unit by a player color, or do a targeted unit, takes longer to do the other, but, targeted is by doing this:

GUI Text:
Unit Group - Pick every unit in (Units currently selected by (Triggering player)) and do (trigger here)


Hero >> set agi or w/e to substring, entered chat string, etc.

I use WEU.

If the map crashes with WEU I use WE.

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PostPosted: March 9th, 2007, 8:20 am 
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is ther any other way i can deprotect a map and view the default tigger or have a more % to view it ?like other program then xdep


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PostPosted: March 9th, 2007, 2:06 pm 
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you cant view gui triggers cause the map maker deleted them!

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Don't pm me with Warcraft questions, this is a forum so simply post!
Besides I don't even have a Windows PC anymore, so if you want me to hack a map send me a nice rig first!

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 Post subject:
PostPosted: March 12th, 2007, 6:45 pm 
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Hey, how do I enable single player for this map?


Thanks,
ArMiN.


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 Post subject:
PostPosted: March 12th, 2007, 9:00 pm 
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writing an article in Requests for maps...

Kalle

PS: Fag...

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Me, as a perfect example, is telling YOU, that you don't have to take any part in the Map-Cheating/Hacking department to become a Super-Mod (except the Near-Bee part)!


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 Post subject:
PostPosted: March 28th, 2007, 4:02 pm 
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man i just loved youre totorial but just a quest?
how i make an ORPG that dont save in single player mode to save?


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 Post subject:
PostPosted: March 28th, 2007, 8:19 pm 
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marbacellar wrote:
man i just loved youre totorial but just a quest?
how i make an ORPG that dont save in single player mode to save?


Read through the jass find out where it detects when a player leavers or when it counts players and remove any line that sais "Disable trigger *******" and then you should be able to play in single player.

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 Post subject:
PostPosted: March 28th, 2007, 8:40 pm 
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Title: JASS Programmer
Ha, you wish it was that easy for all maps... :/

I've seen stuff like infinite loops that lag you out
Stuff that wipes the map
"Trick" single player that secretly corrupts your save code
There's ways around using "CountPlayersInForce(GetPlayersAll())" too :/

Clever ideas exist...there's no foolproof way of doing any map

Best learn JASS

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