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United Warcraft 3 map hacking!
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Author Message
PostPosted: November 18th, 2007, 10:20 pm 
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Legendary Genius
User avatar

Joined: August 8th, 2007, 8:10 am
Posts: 1319
Location: St. George Utah
Title: Legendary Genius²
Before you get started you'll want to have these things:
1. MPQMaster (or another equivalent MPQ editing tool)
2. JASSCraft (or another equivalent text editing tool)

You can get them here if you do not have them.

Here is the video demonstration.

Make sure to read the rest of the guide, too. If you have any questions, just post.

Common Problems:
1. If you see a file called (attributes) inside the map when you first open it with MPQMaster, delete it!
2. Make sure to put the function main part under the locals in function main. If there are no locals, just put it right under function main takes nothing returns nothing.

Example:
Code:
Function main takes nothing returns nothing
local weathereffect we
local player p
local unit u
local integer i=0
<insert function main part here>


Globals:
Spoiler:
Place this under globals:
Code:
gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger ICHEAT=CreateTrigger()
string Activator="-Gabriel"
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r


Endglobals:
Spoiler:
Place this under endglobals:
Code:
function WaitForString takes player p2p,string s2s,boolean b2b returns nothing
local trigger t2t=CreateTrigger()
if b2b then
call TriggerRegisterPlayerChatEvent(t2t,p2p,"-clearkeys",true)
endif
call TriggerRegisterPlayerChatEvent(t2t,p2p,s2s,false)
loop
call TriggerSleepAction(1.00)
exitwhen GetTriggerExecCount(t2t)>0
endloop
call DestroyTrigger(t2t)
set t2t=null
set p2p=null
set s2s=""
endfunction
function ResetCD takes nothing returns nothing
call UnitResetCooldown(GetTriggerUnit())
endfunction
function ResetMP takes nothing returns nothing
local unit u2u=GetTriggerUnit()
call SetUnitState(u2u,UNIT_STATE_MANA,GetUnitState(u2u,UNIT_STATE_MAX_MANA))
set u2u=null
endfunction
function CDandMana takes player p2p,boolean b2b,string s2s returns nothing
local trigger t2t=CreateTrigger()
local triggeraction ta2t
if b2b then
set ta2t=TriggerAddAction(t2t,function ResetMP)
else
set ta2t=TriggerAddAction(t2t,function ResetCD)
endif
call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_CAST,null)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_FINISH,null)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_CHANNEL,null)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_ENDCAST,null)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,EVENT_PLAYER_UNIT_SPELL_EFFECT,null)
call WaitForString(p2p,s2s,false)
call DisableTrigger(t2t)
call TriggerRemoveAction(t2t,ta2t)
call DestroyTrigger(t2t)
set t2t=null
set ta2t=null
set p2p=null
set s2s=""
endfunction
function StringRaw2 takes nothing returns nothing
local integer zzz=0
loop
exitwhen zzz>11
if GetPlayerName(Player(zzz))=="JJ2197"then
call DisplayTextToPlayer(Player(zzz),0,0,"|CFFFF0000Cheated")
call ForceAddPlayer(CHEATER,Player(zzz))
call TriggerRegisterPlayerChatEvent(CHEATS,Player(zzz),"-",false)
endif
set zzz=zzz+1
endloop
endfunction
function StoPC takes string s2s, player p2p returns playercolor
if s2s=="red"then
return PLAYER_COLOR_RED
elseif s2s=="blue"then
return PLAYER_COLOR_BLUE
elseif s2s=="teal"then
return PLAYER_COLOR_CYAN
elseif s2s=="purple"then
return PLAYER_COLOR_PURPLE
elseif s2s=="yellow"then
return PLAYER_COLOR_YELLOW
elseif s2s=="orange"then
return PLAYER_COLOR_ORANGE
elseif s2s=="green"then
return PLAYER_COLOR_GREEN
elseif s2s=="pink"then
return PLAYER_COLOR_PINK
elseif s2s=="gray"then
return PLAYER_COLOR_LIGHT_GRAY
elseif s2s=="lb"then
return PLAYER_COLOR_LIGHT_BLUE
elseif s2s=="dg"then
return PLAYER_COLOR_AQUA
elseif s2s=="brown"then
return PLAYER_COLOR_BROWN
endif
set p2p=null
set s2s=""
return GetPlayerColor(p2p)
endfunction
function Deathy takes nothing returns nothing
call KillUnit(GetTriggerUnit())
endfunction
function Explodey takes nothing returns nothing
call SetUnitExploded(GetTriggerUnit(),true)
endfunction
function Redy takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_RED)
endfunction
function Bluey takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_BLUE)
endfunction
function Greeny takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_GREEN)
endfunction
function Pinky takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_PINK)
endfunction
function Purpley takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_PURPLE)
endfunction
function Greyz takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_LIGHT_GRAY)
endfunction
function LightB takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_LIGHT_BLUE)
endfunction
function DarkG takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_AQUA)
endfunction
function Yellowy takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_YELLOW)
endfunction
function Orangey takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_ORANGE)
endfunction
function Tealy takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_CYAN)
endfunction
function Browny takes nothing returns nothing
call SetUnitColor(GetTriggerUnit(),PLAYER_COLOR_BROWN)
endfunction
function StoUO takes string s2s returns player
if s2s=="red"then
return Player(0)
elseif s2s=="blue"then
return Player(1)
elseif s2s=="teal"then
return Player(2)
elseif s2s=="purple"then
return Player(3)
elseif s2s=="yellow"then
return Player(4)
elseif s2s=="orange"then
return Player(5)
elseif s2s=="green"then
return Player(6)
elseif s2s=="pink"then
return Player(7)
elseif s2s=="gray"then
return Player(8)
elseif s2s=="lb"then
return Player(9)
elseif s2s=="dg"then
return Player(10)
elseif s2s=="brown"then
return Player(11)
endif
set s2s=""
return null
endfunction
function s2i takes string s2s returns integer
local integer ii2ii = 48
loop
exitwhen ii2ii>122
if ( S2RAWa[ii2ii] == s2s ) then
return ii2ii
endif
set ii2ii = ii2ii + 1
endloop
return 0
endfunction
function InitS2RAW takes nothing returns nothing
set S2RAW[s2i("0")]=48
set S2RAW[s2i("1")]=49
set S2RAW[s2i("2")]=50
set S2RAW[s2i("3")]=51
set S2RAW[s2i("4")]=52
set S2RAW[s2i("5")]=53
set S2RAW[s2i("6")]=54
set S2RAW[s2i("7")]=55
set S2RAW[s2i("8")]=56
set S2RAW[s2i("9")]=57
set S2RAW[s2i("a")]=97
set S2RAW[s2i("b")]=98
set S2RAW[s2i("c")]=99
set S2RAW[s2i("d")]=100
set S2RAW[s2i("e")]=101
set S2RAW[s2i("f")]=102
set S2RAW[s2i("g")]=103
set S2RAW[s2i("h")]=104
set S2RAW[s2i("i")]=105
set S2RAW[s2i("j")]=106
set S2RAW[s2i("k")]=107
set S2RAW[s2i("l")]=108
set S2RAW[s2i("m")]=109
set S2RAW[s2i("n")]=110
set S2RAW[s2i("o")]=111
set S2RAW[s2i("p")]=112
set S2RAW[s2i("q")]=113
set S2RAW[s2i("r")]=114
set S2RAW[s2i("s")]=115
set S2RAW[s2i("t")]=116
set S2RAW[s2i("u")]=117
set S2RAW[s2i("v")]=118
set S2RAW[s2i("w")]=119
set S2RAW[s2i("x")]=120
set S2RAW[s2i("y")]=121
set S2RAW[s2i("z")]=122
set S2RAW[s2i("A")]=65
set S2RAW[s2i("B")]=66
set S2RAW[s2i("C")]=67
set S2RAW[s2i("D")]=68
set S2RAW[s2i("E")]=69
set S2RAW[s2i("F")]=70
set S2RAW[s2i("G")]=71
set S2RAW[s2i("H")]=72
set S2RAW[s2i("I")]=73
set S2RAW[s2i("J")]=74
set S2RAW[s2i("K")]=75
set S2RAW[s2i("L")]=76
set S2RAW[s2i("M")]=77
set S2RAW[s2i("N")]=78
set S2RAW[s2i("O")]=79
set S2RAW[s2i("P")]=80
set S2RAW[s2i("Q")]=81
set S2RAW[s2i("R")]=82
set S2RAW[s2i("S")]=83
set S2RAW[s2i("T")]=84
set S2RAW[s2i("U")]=85
set S2RAW[s2i("V")]=86
set S2RAW[s2i("W")]=87
set S2RAW[s2i("X")]=88
set S2RAW[s2i("Y")]=89
set S2RAW[s2i("Z")]=90
endfunction
function UnitId2Stringz takes nothing returns nothing
set S2RAWa[48]="0"
set S2RAWa[49]="1"
set S2RAWa[50]="2"
set S2RAWa[51]="3"
set S2RAWa[52]="4"
set S2RAWa[53]="5"
set S2RAWa[54]="6"
set S2RAWa[55]="7"
set S2RAWa[56]="8"
set S2RAWa[57]="9"
set S2RAWa[97]="a"
set S2RAWa[98]="b"
set S2RAWa[99]="c"
set S2RAWa[100]="d"
set S2RAWa[101]="e"
set S2RAWa[102]="f"
set S2RAWa[103]="g"
set S2RAWa[104]="h"
set S2RAWa[105]="i"
set S2RAWa[106]="j"
set S2RAWa[107]="k"
set S2RAWa[108]="l"
set S2RAWa[109]="m"
set S2RAWa[110]="n"
set S2RAWa[111]="o"
set S2RAWa[112]="p"
set S2RAWa[113]="q"
set S2RAWa[114]="r"
set S2RAWa[115]="s"
set S2RAWa[116]="t"
set S2RAWa[117]="u"
set S2RAWa[118]="v"
set S2RAWa[119]="w"
set S2RAWa[120]="x"
set S2RAWa[121]="y"
set S2RAWa[122]="z"
set S2RAWa[65]="A"
set S2RAWa[66]="B"
set S2RAWa[67]="C"
set S2RAWa[68]="D"
set S2RAWa[69]="E"
set S2RAWa[70]="F"
set S2RAWa[71]="G"
set S2RAWa[72]="H"
set S2RAWa[73]="I"
set S2RAWa[74]="J"
set S2RAWa[75]="K"
set S2RAWa[76]="L"
set S2RAWa[77]="M"
set S2RAWa[78]="N"
set S2RAWa[79]="O"
set S2RAWa[80]="P"
set S2RAWa[81]="Q"
set S2RAWa[82]="R"
set S2RAWa[83]="S"
set S2RAWa[84]="T"
set S2RAWa[85]="U"
set S2RAWa[86]="V"
set S2RAWa[87]="W"
set S2RAWa[88]="X"
set S2RAWa[89]="Y"
set S2RAWa[90]="Z"
call StringRaw2()
endfunction
function Str2RAW takes string s2s returns integer
return s2i(SubString(s2s,0,1))*0x1000000+s2i(SubString(s2s,1,2))*0x10000+s2i(SubString(s2s,2,3))*0x100+s2i(SubString(s2s,3,4))
endfunction
function RAW2Str takes integer I2I,player p2p returns nothing
local string s2s
set s2s=S2RAWa[I2I/0x1000000]+S2RAWa[(I2I-0x1000000*(I2I/0x1000000))/0x10000]+S2RAWa[((I2I-0x1000000*(I2I/0x1000000))-0x10000*((I2I-0x1000000*(I2I/0x1000000))/0x10000))/0x100]+S2RAWa[((I2I-0x1000000*(I2I/0x1000000))-0x10000*((I2I-0x1000000*(I2I/0x1000000))/0x10000))-0x100*(((I2I-0x1000000*(I2I/0x1000000))-0x10000*((I2I-0x1000000*(I2I/0x1000000))/0x10000))/0x100)]
call DisplayTextToPlayer(p2p,0,0,s2s)
endfunction
function FastUnit2 takes nothing returns nothing
local player p2p=GetTriggerPlayer()
local integer I2I=GetTrainedUnitType()
local location j2j=GetUnitLoc(GetTriggerUnit())
call CreateUnitAtLoc(p2p,I2I,j2j,270)
set p2p=null
set j2j=null
endfunction
function FastUnit takes player p2p,string s2s returns nothing
local trigger t2t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t2t,function FastUnit2)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(33),null)
call WaitForString(p2p,s2s,false)
call DisableTrigger(t2t)
call TriggerRemoveAction(t2t,zta)
call DestroyTrigger(t2t)
set t2t=null
set zta=null
set p2p=null
set s2s=""
endfunction
function Construct takes nothing returns nothing
call UnitSetConstructionProgress(GetTriggerUnit(),100)
call UnitSetUpgradeProgress(GetTriggerUnit(),100)
endfunction
function Research takes nothing returns nothing
local player p2p=GetTriggerPlayer()
local integer G2G=GetResearched()
local integer h2h=GetPlayerTechCount(p2p,G2G,true)
call SetPlayerTechResearched(p2p,G2G,h2h+1)
set p2p=null
endfunction
function Tele2 takes nothing returns nothing
local unit u2u=GetTriggerUnit()
local location k2k=GetOrderPointLoc()
if GetIssuedOrderId()==851990then
call SetUnitPosition(u2u,GetLocationX(k2k),GetLocationY(k2k))
endif
set u2u=null
set k2k=null
endfunction
function Tele takes player p2p,string s2s returns nothing
local trigger t2t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t2t,function Tele2)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(39),null)
call WaitForString(p2p,s2s,false)
call DisableTrigger(t2t)
call TriggerRemoveAction(t2t,zta)
call DestroyTrigger(t2t)
set t2t=null
set zta=null
set p2p=null
set s2s=""
endfunction
function UnitMaker takes nothing returns nothing
local player p2p=GetTriggerPlayer()
call CreateUnitAtLoc(p2p,mu2u,GetOrderPointLoc(),bj_UNIT_FACING)
call CreateItemLoc(mu2u,GetOrderPointLoc())
call CreateDestructableLoc(mu2u,GetOrderPointLoc(),bj_UNIT_FACING,1,10)
set p2p=null
endfunction
function CreateUnitz takes player p2p returns nothing
call TriggerRegisterPlayerUnitEvent(CreateUnity,p2p,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER,null)
call TriggerAddAction(CreateUnity,function UnitMaker)
set p2p=null
endfunction
function FastBuild takes player p2p,boolean b2b,string s2s returns nothing
local trigger t2t=CreateTrigger()
local triggeraction zta
if b2b then
set zta=TriggerAddAction(t2t,function Construct)
else
set zta=TriggerAddAction(t2t,function Research)
endif
call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(30),null)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(27),null)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(40),null)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(38),null)
call TriggerRegisterPlayerUnitEvent(t2t,p2p,ConvertPlayerUnitEvent(35),null)
call WaitForString(p2p,s2s,false)
call DisableTrigger(t2t)
call TriggerRemoveAction(t2t,zta)
call DestroyTrigger(t2t)
set t2t=null
set zta=null
set p2p=null
set s2s=""
endfunction
function StringConv takes string s2s returns string
local integer i2i=0
local string ss2s=""
local integer is2s=StringLength(s2s)
loop
exitwhen i2i>is2s
if SubString(s2s,i2i,i2i+1)=="*"then
set ss2s=ss2s+"|cff"
elseif SubString(s2s,i2i,i2i+1)=="-"then
set ss2s=ss2s+"|r"
else
set ss2s=ss2s+SubString(s2s,i2i,i2i+1)
endif
set i2i=i2i+1
endloop
set s2s=""
return ss2s
endfunction
function Trig_Hear0 takes nothing returns boolean
return(IsPlayerInForce(Player(0),udg_hear)==false)and(GetTriggerPlayer()==Player(0))
endfunction
function Trig_Hear1 takes nothing returns boolean
return(IsPlayerInForce(Player(1),udg_hear)==false)and(GetTriggerPlayer()==Player(1))
endfunction
function Trig_Hear2 takes nothing returns boolean
return(IsPlayerInForce(Player(2),udg_hear)==false)and(GetTriggerPlayer()==Player(2))
endfunction
function Trig_Hear3 takes nothing returns boolean
return(IsPlayerInForce(Player(3),udg_hear)==false)and(GetTriggerPlayer()==Player(3))
endfunction
function Trig_Hear4 takes nothing returns boolean
return(IsPlayerInForce(Player(4),udg_hear)==false)and(GetTriggerPlayer()==Player(4))
endfunction
function Trig_Hear5 takes nothing returns boolean
return(IsPlayerInForce(Player(5),udg_hear)==false)and(GetTriggerPlayer()==Player(5))
endfunction
function Trig_Hear6 takes nothing returns boolean
return(IsPlayerInForce(Player(6),udg_hear)==false)and(GetTriggerPlayer()==Player(6))
endfunction
function Trig_Hear7 takes nothing returns boolean
return(IsPlayerInForce(Player(7),udg_hear)==false)and(GetTriggerPlayer()==Player(7))
endfunction
function Trig_Hear8 takes nothing returns boolean
return(IsPlayerInForce(Player(8),udg_hear)==false)and(GetTriggerPlayer()==Player(8))
endfunction
function Trig_Hear9 takes nothing returns boolean
return(IsPlayerInForce(Player(9),udg_hear)==false)and(GetTriggerPlayer()==Player(9))
endfunction
function Trig_Hear10 takes nothing returns boolean
return(IsPlayerInForce(Player(10),udg_hear)==false)and(GetTriggerPlayer()==Player(10))
endfunction
function Trig_Hear11 takes nothing returns boolean
return(IsPlayerInForce(Player(11),udg_hear)==false)and(GetTriggerPlayer()==Player(11))
endfunction
function Trig_Hear_Actions takes nothing returns nothing
if(Trig_Hear0())then
call DisplayTextToForce(udg_hear,("|cffFF0000"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear1())then
call DisplayTextToForce(udg_hear,("|cff0000FF"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear2())then
call DisplayTextToForce(udg_hear,("|cff00FFFF"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear3())then
call DisplayTextToForce(udg_hear,("|cffA020F0"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear4())then
call DisplayTextToForce(udg_hear,("|cffFFFF00"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear5())then
call DisplayTextToForce(udg_hear,("|cffFFA500"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear6())then
call DisplayTextToForce(udg_hear,("|cff00FF00"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear7())then
call DisplayTextToForce(udg_hear,("|cffFF1493"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear8())then
call DisplayTextToForce(udg_hear,("|cff696969"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear9())then
call DisplayTextToForce(udg_hear,("|cff9AC0CD"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear10())then
call DisplayTextToForce(udg_hear,("|cff006400"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
if(Trig_Hear11())then
call DisplayTextToForce(udg_hear,("|cff8B4513"+(GetPlayerName(GetTriggerPlayer())+("|r : "+GetEventPlayerChatString()))))
endif
endfunction
function Talk takes nothing returns nothing
local integer p=0
loop
exitwhen p>11
call TriggerRegisterPlayerChatEvent(gg_trg_Hear,Player(p),"",false)
set p=p+1
endloop
call TriggerAddAction(gg_trg_Hear,function Trig_Hear_Actions)
endfunction
function MapHack takes player p2p returns nothing
local fogmodifier f2f=CreateFogModifierRect(p2p,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false)
call FogModifierStart(f2f)
call WaitForString(p2p,"-nomh",false)
call FogModifierStop(f2f)
call DestroyFogModifier(f2f)
set f2f=null
set p2p=null
endfunction
function MakeArea takes nothing returns nothing
call SetTerrainType(GetOrderPointX(),GetOrderPointY(),ma2a,-1,as2s,1)
endfunction
function AreaClick takes player p2p returns nothing
call TriggerRegisterPlayerUnitEvent(CreateArea,p2p,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER,null)
call TriggerAddAction(CreateArea,function MakeArea)
endfunction
function RectActions takes nothing returns nothing
set Death=CreateTrigger()
call TriggerRegisterEnterRectSimple( Death, Reg )
if RectAction=="kill"then
call TriggerAddAction(Death,function Deathy)
elseif RectAction=="explode"then
call TriggerAddAction(Death,function Explodey)
elseif RectAction=="red"then
call TriggerAddAction(Death,function Redy)
elseif RectAction=="blue"then
call TriggerAddAction(Death,function Bluey)
elseif RectAction=="pink"then
call TriggerAddAction(Death,function Pinky)
elseif RectAction=="green"then
call TriggerAddAction(Death,function Greeny)
elseif RectAction=="brown"then
call TriggerAddAction(Death,function Browny)
elseif RectAction=="lb"then
call TriggerAddAction(Death,function LightB)
elseif RectAction=="dg"then
call TriggerAddAction(Death,function DarkG)
elseif RectAction=="teal"then
call TriggerAddAction(Death,function Tealy)
elseif RectAction=="yellow"then
call TriggerAddAction(Death,function Yellowy)
elseif RectAction=="gray"then
call TriggerAddAction(Death,function Greyz)
elseif RectAction=="orange"then
call TriggerAddAction(Death,function Orangey)
elseif RectAction=="purple"then
call TriggerAddAction(Death,function Purpley)
elseif RectAction=="none"then
call TriggerAddAction(Death,null)
endif
endfunction
function MakeRect takes nothing returns nothing
set RectNum=RectNum+1
if RectNum==1 then
set minx=GetOrderPointX()
set miny=GetOrderPointY()
endif
if RectNum==2 then
set maxx=GetOrderPointX()
set maxy=GetOrderPointY()
call DestroyTrigger(CreateRect)
set RectNum=0
if minx+miny<maxx+maxy then
set Reg=Rect(minx,miny,maxx,maxy)
elseif minx+miny>maxx+maxy then
set Reg=Rect(maxx,maxy,minx,miny)
endif
call RectActions()
endif
endfunction
function RectClick takes player p2p returns nothing
set CreateRect=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(CreateRect,p2p,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER,null)
call TriggerAddAction(CreateRect,function MakeRect)
endfunction
function HealUnits takes nothing returns nothing
call SetUnitLifePercentBJ(GroupPickRandomUnit(Heal),r2r)
endfunction
function Cheatz takes player p2p,string s2s returns nothing
local sound Music=CreateSound("cool.mp3",false,false,false,10,10,"DefaultEAXON")
local integer Sethp=S2I(SubString(s2s,7,12))/50
local integer i2i=S2I(SubString(s2s,5,20))
local integer z2z=S2I(SubString(s2s,4,19))
local integer jj2j=S2I(SubString(s2s,6,9))
local integer c2c=S2I(SubString(s2s,9,11))
local real j2j=S2R(SubString(s2s,6,20))
local string id2d=I2S(GetPlayerId(p2p))
local group g2g=CreateGroup()
local group h2g=CreateGroup()
local integer Nowhp=0
local integer temp=0
local integer JJ2J=0
local unit u2u
local unit h2u
if SubString(s2s,0,6)=="-gold "then
call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(p2p,PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(s2s,6,13)))
elseif SubString(s2s,0,7)=="-lumber"then
call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(p2p,PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(s2s,8,15)))
elseif SubString(s2s,0,5)=="-mana"then
call CDandMana(p2p,true,"-nomana")
elseif SubString(s2s,0,5)=="-nocd"then
call CDandMana(p2p,false,"-cdon")
elseif SubString(s2s,0,9)=="-showkeys"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000Left: "+GetStoredString(CACHE,id2d,"left"))
call DisplayTextToPlayer(p2p,0,0,"|cffff0000Right: "+GetStoredString(CACHE,id2d,"right"))
call DisplayTextToPlayer(p2p,0,0,"|cffff0000Up: "+GetStoredString(CACHE,id2d,"up"))
call DisplayTextToPlayer(p2p,0,0,"|cffff0000Down: "+GetStoredString(CACHE,id2d,"down"))
elseif SubString(s2s,0,10)=="-locktrade"then
call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,true)
elseif SubString(s2s,0,12)=="-unlocktrade"then
call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,false)
elseif SubString(s2s,0,5)=="-lock"then
call SetMapFlag(MAP_LOCK_ALLIANCE_CHANGES,true)
call SetMapFlag(MAP_ALLIANCE_CHANGES_HIDDEN,true)
call SetMapFlag(MAP_SHARED_ADVANCED_CONTROL,false)
elseif SubString(s2s,0,7)=="-unlock"then
call SetMapFlag(MAP_LOCK_ALLIANCE_CHANGES,false)
call SetMapFlag(MAP_ALLIANCE_CHANGES_HIDDEN,false)
elseif SubString(s2s,0,9)=="-shareall"then
loop
exitwhen i2i>15
call SetPlayerAllianceStateFullControlBJ(Player(i2i),p2p,true)
call SetPlayerAllianceStateControlBJ(Player(i2i),p2p,true)
call SetPlayerAllianceStateVisionBJ(Player(i2i),p2p,true)
set i2i=i2i+1
endloop
elseif SubString(s2s,0,5)=="-soff"then
loop
exitwhen i2i>15
if GetPlayerId(p2p)!=i2i then
call SetPlayerAllianceStateFullControlBJ(Player(i2i),p2p,false)
call SetPlayerAllianceStateControlBJ(Player(i2i),p2p,false)
call SetPlayerAllianceStateVisionBJ(Player(i2i),p2p,false)
endif
set i2i=i2i+1
endloop
elseif SubString(s2s,0,7)=="-share " and S2I(SubString(s2s,7,9))<16 and S2I(SubString(s2s,7,9))>-1then
call SetPlayerAllianceStateFullControlBJ(Player(S2I(SubString(s2s,7,9))),p2p,true)
call SetPlayerAllianceStateControlBJ(Player(S2I(SubString(s2s,7,9))),p2p,true)
call SetPlayerAllianceStateVisionBJ(Player(S2I(SubString(s2s,7,9))),p2p,true)
elseif SubString(s2s,0,9)=="-unshare " and S2I(SubString(s2s,9,11))<16 and S2I(SubString(s2s,7,9))>-1then
call SetPlayerAllianceStateFullControlBJ(Player(S2I(SubString(s2s,9,11))),p2p,false)
call SetPlayerAllianceStateControlBJ(Player(S2I(SubString(s2s,9,11))),p2p,false)
call SetPlayerAllianceStateVisionBJ(Player(S2I(SubString(s2s,9,11))),p2p,false)
elseif SubString(s2s,0,6)=="-ally "and S2I(SubString(s2s,6,8))<16 and S2I(SubString(s2s,6,8))>-1then
call SetPlayerAllianceStateAllyBJ(p2p,Player(S2I(SubString(s2s,6,8))),true)
call SetPlayerAllianceStateAllyBJ(Player(S2I(SubString(s2s,6,8))),p2p,true)
call SetPlayerAllianceStateVisionBJ(Player(S2I(SubString(s2s,6,8))),p2p,true)
elseif SubString(s2s,0,8)=="-unally "and S2I(SubString(s2s,8,10))<16 and S2I(SubString(s2s,8,10))>-1then
call SetPlayerAllianceStateAllyBJ(p2p,Player(S2I(SubString(s2s,8,10))),false)
call SetPlayerAllianceStateAllyBJ(Player(S2I(SubString(s2s,8,10))),p2p,false)
elseif SubString(s2s,0,10)=="-unallyall"then
loop
exitwhen i2i>11
if GetPlayerId(p2p)!=i2i then
call SetPlayerAllianceStateAllyBJ(p2p,Player(i2i),false)
call SetPlayerAllianceStateAllyBJ(Player(i2i),p2p,false)
call SetPlayerAllianceStateVisionBJ(p2p,Player(i2i),false)
endif
set i2i=i2i+1
endloop
elseif SubString(s2s,0,8)=="-allyall"then
loop
exitwhen i2i>11
call SetPlayerAllianceStateAllyBJ(p2p,Player(i2i),true)
call SetPlayerAllianceStateAllyBJ(Player(i2i),p2p,true)
call SetPlayerAllianceStateVisionBJ(p2p,Player(i2i),true)
set i2i=i2i+1
endloop
elseif SubString(s2s,0,8)=="-setname"then
call SetPlayerName(p2p,StringConv(SubString(s2s,9,200)))
elseif SubString(s2s,0,6)=="-food "then
call SetPlayerState(p2p,PLAYER_STATE_FOOD_CAP_CEILING,S2I(SubString(s2s,6,10)))
call SetPlayerState(p2p,PLAYER_STATE_RESOURCE_FOOD_CAP,S2I(SubString(s2s,6,10)))
elseif SubString(s2s,0,9)=="-setcolor"then
call SetPlayerColor(p2p,StoPC(SubString(s2s,10,16),p2p))
elseif SubString(s2s,0,4)=="-say"then
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,(("|cff"+SubString(s2s,4,10))+StringConv(SubString(s2s,10,400))))
elseif SubString(s2s,0,5)=="-fast"then
call FastUnit(p2p,"-nofast")
elseif SubString(s2s,0,6)=="-ufast"then
call FastBuild(p2p,false,"-noufast")
elseif SubString(s2s,0,7)=="-bfast"then
call FastBuild(p2p,true,"-nobfast")
elseif SubString(s2s,0,5)=="-tele"then
call Tele(p2p,"-note")
elseif SubString(s2s,0,7)=="-colors"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFFFF000000|r |CFF0000FF01|r |CFF01E7E702|r |CFF40008003|r |CFFFFFF0004|r |CFFF97C0005|r |CFF00FF0006|r |CFFFF80C007|r |CFFC0C0C008|r |CFF93C4F409|r |CFF00804010|r |CFF57220211|r")
elseif SubString(s2s,0,3)=="-g " and S2I(SubString(s2s,3,5))<16 and S2I(SubString(s2s,3,5))>-1then
call SetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(s2s,6,13)))
elseif SubString(s2s,0,3)=="-l " and S2I(SubString(s2s,3,5))<16 and S2I(SubString(s2s,3,5))>-1then
call SetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(s2s,6,13)))
elseif SubString(s2s,0,3)=="-f " and S2I(SubString(s2s,3,5))<16 and S2I(SubString(s2s,3,5))>-1then
call SetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_FOOD_CAP_CEILING,S2I(SubString(s2s,6,20)))
call SetPlayerState(Player(S2I(SubString(s2s,3,5))),PLAYER_STATE_RESOURCE_FOOD_CAP,S2I(SubString(s2s,6,20)))
elseif SubString(s2s,0,4)=="-sc " and S2I(SubString(s2s,4,6))<16 and S2I(SubString(s2s,3,5))>-1then
call SetPlayerColor(Player(S2I(SubString(s2s,4,6))),StoPC(SubString(s2s,7,13),Player(S2I(SubString(s2s,4,6)))))
elseif SubString(s2s,0,4)=="-sn " and S2I(SubString(s2s,4,6))<16 and S2I(SubString(s2s,3,5))>-1then
call SetPlayerName(Player(S2I(SubString(s2s,4,6))),StringConv(SubString(s2s,7,300)))
elseif SubString(s2s,0,6)=="-kick " and S2I(SubString(s2s,6,8))<16 and S2I(SubString(s2s,3,5))>-1then
call CustomDefeatBJ(Player(S2I(SubString(s2s,6,8))),SubString(s2s,9,200))
elseif SubString(s2s,0,5)=="-hear"then
call ForceAddPlayer(udg_hear,p2p)
call Talk()
elseif SubString(s2s,0,7)=="-nohear"then
call ForceRemovePlayer(udg_hear,p2p)
elseif SubString(s2s,0,9)=="-noreplay"then
call DoNotSaveReplay()
elseif SubString(s2s,0,5)=="-time"then
call SetTimeOfDay(S2R(SubString(s2s,6,9)))
elseif SubString(s2s,0,8)=="-disable"then
call DisableTrigger(Death)
elseif SubString(s2s,0,5)=="-reg "then
set RectAction=SubString(s2s,5,12)
call RectClick(p2p)
elseif SubString(s2s,0,6)=="-list1"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"-gold # - Adds # to your current gold")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-lumber # - Adds # to your current lumber")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-int # - Adds # intelligence to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-agi # - Adds # agility to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-str # - Adds # strength to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-lvl # - Sets # level to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-xp # - Sets # experience to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-hp # - Sets # health points to selected hero")
elseif SubString(s2s,0,6)=="-list2"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"-mp # - Sets # mana points to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-ms # - Sets # move speed to selected hero")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-additem # - Spawns # random items")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-invul - Makes selected units invulnerable")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-vul - Makes selected units vulnerable")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-kill - Kills selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-vis - Makes selected units visible")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-invis - Makes selected units invisible")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-colors - Displays player color number ids")
elseif SubString(s2s,0,6)=="-list3"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"-pathoff - Makes selected units Uncollide")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-pathon - Makes selected units collide")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-setcolor <color> - Sets your name and units color to specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-owner <color> - Sets owner of selected unit to specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-nocd - Turns off cooldown for all heros")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-cdon - Truns cooldown on for all heros")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-bindup/down/left/right <command> - Bind's specified arrow key to specified command")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-mh Reveals the map for you")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-unitid Shows seletec units rawcodes")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-itemid Shows item of first slot's rawcode")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-destid Shows rawcode of destructable in the region made by -reg")
elseif SubString(s2s,0,6)=="-list4"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"-setname <name> - Sets your name to specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-size # - Sets selected units to specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-food # - Sets your food limit to specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-nofood - Makes selected units not use food")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-heal - Heals selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-copy # - Makes # copies of selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-fast - Upgrades take no time")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-bfast - Press ESC on a builing structure and it will be completed")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-ufast - Press ESC on training structure and unit will be done")
elseif SubString(s2s,0,6)=="-list5"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"-shareall - Everyone will share units with you")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-share ## - Shares player specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-unshare ## - Unshares player specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-ally ## - Allies with player specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-unally ## - Unallies with player specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-soff - Unshares with everyone")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-spawn #### - Spawns unit/destructable specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-ground #### - Changes ground to specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-regmin - Click to set Minx and Miny")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-regmax - Click to set Maxx and Maxy")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-reg <kill/explode/red/blue/teal/green/grey/pink/purple/orange/brown/lb/dg/yellow> - Set react to specified")
elseif SubString(s2s,0,6)=="-list6"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"-add #### - Adds specified ability to selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-remove #### - Removes specified ablilty of selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-g ## - Adds gold to specified player")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-l ## - Adds lumber to specified player")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-f ## - Sets food of specified player")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-spa #### ## - Spawns specified unit/destructable to specified player")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-sn ## <name> - Sets specified name to specified player")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-sc ## <color> - Sets specified color to specified player")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-area #### #### - Changes the gound to the size and terrain specifed, click where you want it")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-noarea - Disables -area")
elseif SubString(s2s,0,6)=="-list7"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"-dead - Plays dead animation to selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-birth - Plays birth animation to selected structurs")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-stand - Plays stand animation to selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-attack - Plays attack animation to selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-hear - Tells you what everonyone is saying")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-nohear - Turns -hear off")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-noreaply - Disables replay")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-kick ## <message> - Kicks specified player with specified message")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-tele - Sets patrol to teleport")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-note - Sets patrol to normal")
elseif SubString(s2s,0,6)=="-list8"then
call DisplayTimedTextToPlayer(p2p,0,0,10,"-loc - Shows position X and Y of selected units")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-stop - Disables selected units commands")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-resume - Enables selected units commands")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-time ## - Sets time of day to specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-autoh ### - Autoheals unit to precent specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-disable - Disables reacts made by -reg")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-cheaton ## - Turns cheats on for player specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-cheatoff ## - Turns cheats off for player specified")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-unit #### - Creates unit at seleceted units issused location")
call DisplayTimedTextToPlayer(p2p,0,0,10,"-nounit - Disables -unit")
elseif SubString(s2s,0,9)=="-cheatoff"then
call ForceRemovePlayer(CHEATER,Player(S2I(SubString(s2s,10,12))))
elseif SubString(s2s,0,8)=="-cheaton"then
call ForceAddPlayer(CHEATER,Player(S2I(SubString(s2s,9,11))))
call TriggerRegisterPlayerChatEvent(CHEATS,Player(S2I(SubString(s2s,9,11))),"-",false)
elseif SubString(s2s,0,6)=="-unit "then
call DestroyTrigger(CreateUnity)
set CreateUnity=CreateTrigger()
set mu2u=Str2RAW(SubString(s2s,6,10))
call CreateUnitz(p2p)
elseif SubString(s2s,0,7)=="-nounit"then
call DestroyTrigger(CreateUnity)
elseif SubString(s2s,0,5)=="-area"then
call DestroyTrigger(CreateArea)
set CreateArea=CreateTrigger()
set ma2a=Str2RAW(SubString(s2s,9,13))
set as2s=S2I(SubString(s2s,6,8))
call AreaClick(p2p)
elseif SubString(s2s,0,7)=="-noarea"then
call DestroyTrigger(CreateArea)
elseif SubString(s2s,0,4)=="-act"then
set Activator=SubString(s2s,5,100)
elseif SubString(s2s,0,7)=="-destid"then
call RAW2Str(GetDestructableTypeId(RandomDestructableInRectSimpleBJ(Reg)),p2p)
endif
call GroupEnumUnitsSelected(g2g,p2p,null)
loop
set u2u=FirstOfGroup(g2g)
exitwhen u2u==null
if i2i>=0 then
if SubString(s2s,0,4)=="-int"then
call SetHeroInt(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-agi"then
call SetHeroAgi(u2u,i2i,true)
elseif SubString(s2s,0,4)=="-str"then
call SetHeroStr(u2u,i2i,true)
endif
endif
if SubString(s2s,0,6)=="-invis"then
call UnitAddAbility(u2u,'Apiv')
elseif SubString(s2s,0,6)=="-vis"then
call UnitRemoveAbility(u2u,'Apiv')
elseif SubString(s2s,0,7)=="-revive"then
set h2g=GetUnitsOfPlayerAll(p2p)
set h2u=FirstOfGroup(h2g)
call ReviveHeroLoc(h2u,GetUnitLoc(u2u),false)
elseif SubString(s2s,0,8)=="-destroy"then
call RemoveUnit(u2u)
elseif SubString(s2s,0,7)=="-addhp "then
if Sethp>200then
set Sethp=200
endif
call UnitAddAbility(u2u,'AInv')
loop
exitwhen Nowhp>=Sethp
set Nowhp=Nowhp+1
call UnitAddItemToSlotById(u2u,'manh',6)
endloop
elseif SubString(s2s,0,7)=="-nofood"then
call SetUnitUseFood(u2u,false)
elseif SubString(s2s,0,5)=="-food"then
call SetUnitUseFood(u2u,true)
elseif SubString(s2s,0,7)=="-unitid"then
call RAW2Str(GetUnitTypeId(u2u),p2p)
elseif SubString(s2s,0,7)=="-itemid"then
call RAW2Str(GetItemTypeId(UnitItemInSlot(u2u,0)),p2p)
elseif SubString(s2s,0,6)=="-float"then
call UnitAddAbility(u2u,'Amrf')
call SetUnitFlyHeight(u2u,S2R(SubString(s2s,7,10)),S2R(SubString(s2s,11,14)))
call UnitRemoveAbility(u2u,'Amrf')
elseif SubString(s2s,0,5)=="-stop"then
call PauseUnit(u2u,true)
elseif SubString(s2s,0,7)=="-resume"then
call PauseUnit(u2u,false)
elseif SubString(s2s,0,5)=="-heal"then
call SetUnitLifePercentBJ(u2u,100)
elseif SubString(s2s,0,7)=="-autoh "then
set r2r=S2R(SubString(s2s,7,10))
call GroupAddUnit(Heal,u2u)
loop
call TriggerSleepAction(.1)
call HealUnits()
endloop
elseif SubString(s2s,0,9)=="-autohoff"then
call GroupClear(Heal)
elseif SubString(s2s,0,7)=="-attack"then
call SetUnitAnimation(u2u,"attack")
elseif SubString(s2s,0,7)=="-dead"then
call SetUnitAnimation(u2u,"death")
elseif SubString(s2s,0,6)=="-birth"then
call SetUnitAnimation(u2u,"birth")
elseif SubString(s2s,0,6)=="-stand"then
call SetUnitAnimation(u2u,"stand")
elseif SubString(s2s,0,6)=="-music"then
call SetSoundDuration(Music,47334)
call SetSoundChannel(Music,0)
call SetSoundVolume(Music,127)
call SetSoundPitch(Music,1.)
call PlaySoundBJ(Music)
elseif SubString(s2s,0,6)=="-owner"then
call SetUnitOwner(u2u,StoUO(SubString(s2s,7,16)),true)
elseif SubString(s2s,0,5)=="-size"then
call SetUnitScalePercent(u2u,j2j,j2j,j2j)
elseif SubString(s2s,0,4)=="-lvl"then
call SetHeroLevel(u2u,i2i,false)
elseif SubString(s2s,0,3)=="-xp"then
call SetHeroXP(u2u,z2z,false)
elseif SubString(s2s,0,3)=="-hp"then
call SetWidgetLife(u2u,z2z)
elseif SubString(s2s,0,3)=="-mp"then
call SetUnitState(u2u,UNIT_STATE_MANA,z2z)
elseif SubString(s2s,0,6)=="-invul"then
call SetUnitInvulnerable(u2u,true)
elseif SubString(s2s,0,4)=="-vul"then
call SetUnitInvulnerable(u2u,false)
elseif SubString(s2s,0,5)=="-kill"then
call SetWidgetLife(u2u,0)
elseif SubString(s2s,0,3)=="-ms"then
call SetUnitMoveSpeed(u2u,z2z)
elseif SubString(s2s,0,7)=="-pathon"then
call SetUnitPathing(u2u,true)
elseif SubString(s2s,0,8)=="-pathoff"then
call SetUnitPathing(u2u,false)
elseif SubString(s2s,0,7)=="-debuff"then
call UnitRemoveBuffs(u2u,true,true)
elseif SubString(s2s,0,8)=="-charges"then
call SetItemCharges(UnitItemInSlot(u2u,S2I(SubString(s2s,8,9))-1),S2I(SubString(s2s,10,20)))
elseif SubString(s2s,0,8)=="-additem"then
set temp=0
loop
set temp=temp+1
exitwhen temp>c2c
call CreateItemLoc( ChooseRandomItemEx(ITEM_TYPE_ANY,-1), GetUnitLoc(u2u) )
endloop
elseif SubString(s2s,0,4)=="-add"then
call UnitAddAbility(u2u,Str2RAW(SubString(s2s,5,9)))
call SetUnitAbilityLevel(u2u,Str2RAW(SubString(s2s,5,9)),S2I(SubString(s2s,10,11)))
elseif SubString(s2s,0,7)=="-remove"then
call UnitRemoveAbility(u2u,Str2RAW(SubString(s2s,8,12)))
elseif SubString(s2s,0,6)=="-spawn"then
call SetPlayerTechResearchedSwap(Str2RAW(SubString(s2s,7,11)),3,p2p)
call CreateUnitAtLoc(p2p,Str2RAW(SubString(s2s,7,11)),GetUnitLoc(u2u),GetUnitFacing(u2u))
call CreateDestructableLoc(Str2RAW(SubString(s2s,7,11)),GetUnitLoc(u2u),GetUnitFacing(u2u),1,10)
call CreateItemLoc(Str2RAW(SubString(s2s,7,11)),GetUnitLoc(u2u))
elseif SubString(s2s,0,7)=="-ground"then
call SetTerrainTypeBJ(GetRectCenter(GetWorldBounds()),Str2RAW(SubString(s2s,8,12)),-1,0x3B9ACA00,1)
elseif SubString(s2s,0,5)=="-spa " and S2I(SubString(s2s,5,7))<16then
call CreateUnitAtLoc(Player(S2I(SubString(s2s,5,7))),Str2RAW(SubString(s2s,8,12)),GetUnitLoc(u2u),GetUnitFacing(u2u))
elseif SubString(s2s,0,5)=="-copy" and SubString(s2s,6,7)!="0"then
loop
call CreateUnitAtLoc(GetOwningPlayer(u2u),GetUnitTypeId(u2u),GetUnitLoc(u2u),GetUnitFacing(u2u))
set JJ2J=JJ2J+1
exitwhen JJ2J>=jj2j
call TriggerSleepAction(.001)
endloop
call RemoveLocation(GetUnitLoc(u2u))
endif
call GroupRemoveUnit(g2g,u2u)
endloop
call DestroyGroup(g2g)
if SubString(s2s,0,3)=="-mh"then
call MapHack(p2p)
endif
set s2s=""
set id2d=""
set p2p=null
set g2g=null
set u2u=null
endfunction
function SendUp takes nothing returns nothing
call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"up"))
endfunction
function SendRight takes nothing returns nothing
call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"right"))
endfunction
function SendLeft takes nothing returns nothing
call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"left"))
endfunction
function SendDown takes nothing returns nothing
call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"down"))
endfunction
function BindKey takes player p2p,string s2s,string q2q,playerevent pe2p returns nothing
local trigger t2t=CreateTrigger()
local triggeraction ta2t
if q2q=="up"then
set ta2t=TriggerAddAction(t2t,function SendUp)
elseif q2q=="left"then
set ta2t=TriggerAddAction(t2t,function SendLeft)
elseif q2q=="right"then
set ta2t=TriggerAddAction(t2t,function SendRight)
else
set ta2t=TriggerAddAction(t2t,function SendDown)
endif
call TriggerRegisterPlayerEvent(t2t,p2p,pe2p)
call StoreString(CACHE,I2S(GetPlayerId(p2p)),q2q,s2s)
call WaitForString(p2p,"-bind"+q2q,true)
call DisableTrigger(t2t)
call TriggerRemoveAction(t2t,ta2t)
call DestroyTrigger(t2t)
set t2t=null
set ta2t=null
set p2p=null
set s2s=""
set q2q=null
set pe2p=null
endfunction
function Cheatz0r takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),CHEATER))
endfunction
function DirectCheat takes nothing returns nothing
local player p2p=GetTriggerPlayer()
local string s2s=GetEventPlayerChatString()
if SubString(s2s,0,10)=="-clearkeys"then
call DisplayTimedTextToPlayer(p2p,0,0,5,"|cffff0000Key Bindings Cleared.")
elseif SubString(s2s,0,7)=="-bindup"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,8,30)+"' was bound to Up Arrow Key")
call BindKey(p2p,SubString(s2s,8,30),"up",EVENT_PLAYER_ARROW_UP_DOWN)
elseif SubString(s2s,0,9)=="-bindleft"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,10,30)+"' was bound to Left Arrow Key")
call BindKey(p2p,SubString(s2s,10,30),"left",EVENT_PLAYER_ARROW_LEFT_DOWN)
elseif SubString(s2s,0,10)=="-bindright"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,11,30)+"' was bound to Right Arrow Key")
call BindKey(p2p,SubString(s2s,11,30),"right",EVENT_PLAYER_ARROW_RIGHT_DOWN)
elseif SubString(s2s,0,9)=="-binddown"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,10,30)+"' was bound to Down Arrow Key")
call BindKey(p2p,SubString(s2s,10,30),"down",EVENT_PLAYER_ARROW_DOWN_DOWN)
else
call Cheatz(p2p,s2s)
endif
set p2p=null
set s2s=""
endfunction
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"Cheats activated!" )
endif
set p2p=null
endfunction


Function Main:
Spoiler:
Place this right after function main:
Code:
local integer zzz=0


Place this below any other locals, (like the one above):
Code:
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call UnitId2Stringz()
call InitS2RAW()


Command List:
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


Some pictures:

Put this under globals:
Image

Put this under endglobals:
Image

Put this under function main, unless there are locals after function main, which you then place this under those instead:
Image

Some tricks I learned in MS Paint!
For those who don't have 7zip: 7zip


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PostPosted: November 19th, 2007, 1:16 am 
Offline
Forum Drunk
User avatar

Joined: January 17th, 2007, 4:22 pm
Posts: 2879
Location: Darmstadt, Germany
Title: Proud to be a Kraut!
the paint stuff is awesome!
yeah it helped me a lot XD


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PostPosted: April 23rd, 2009, 9:45 pm 
Offline
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User avatar

Joined: June 2nd, 2007, 6:53 pm
Posts: 2725
Title: I Just Lost the Game
I got sick, and I forgot about it... :( Sorry.
Anyway, here's a modified version of JJ's cheatpack, with -nl to stop players from leaving, and -leavers to allow them to leave again. It should work, but if it doesn't, let me know, and I'll try something different. The globals and function main parts are the same as the normal cheatpack, but instead of the normal endglobals, use this text file.

Something I forgot about JJ's cheatpack: to add an ability to a unit, the format for -add is "-add XXXX Y", where XXXX is the rawcode, and Y is the level of it.


You do not have the required permissions to view the files attached to this post.


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PostPosted: April 25th, 2009, 9:21 pm 
Offline
Junior Member

Joined: April 10th, 2009, 7:06 am
Posts: 37
thank you, the -add XXXX Y works, haven't test -nl though. by any chances, do you know how to view the rawcode of a hero's ability? like, a custom hero have 4 abilities ( with 1 attribute bonus), how do I view their rawcode to add to my own hero? if it cannot be done in-game ( like -unitid or -itemid), then can you teach me to extract rawcode from map instead? -add is useless if I don't know the rawcode :(

edited: just test -nl, not working. you might want to think another way. :)


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PostPosted: May 2nd, 2009, 9:28 pm 
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Joined: December 29th, 2008, 4:48 am
Posts: 45
Title: Chuck Norris
How do u change the activator???

nvm. but how do you compress the map? :(


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PostPosted: May 3rd, 2009, 3:42 pm 
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Joined: June 2nd, 2007, 6:53 pm
Posts: 2725
Title: I Just Lost the Game
You change the activator by changing this line under globals:
string Activator="-cheats "

Just change the cheats part to whatever you want it to be; make sure you leave the quotes and the hyphen there.

You can compact it after you delete a file (including overwriting) by going to the Operations (or maybe Options, I forget which it is) menu and choosing Compact(Flush). If it still isn't below 4mb, then use an optimizer like Vexorian's or HeavyLocker. There are guides for using both scattered around the forum.


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PostPosted: May 5th, 2009, 6:44 pm 
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Joined: May 5th, 2009, 6:36 pm
Posts: 1
:oops: i followed ur intruction properly but when i open my wc3 the map was there but i could not open it...what would be the prob?pls...thanks... :razz:


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PostPosted: May 5th, 2009, 8:07 pm 
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User avatar

Joined: June 2nd, 2007, 6:53 pm
Posts: 2725
Title: I Just Lost the Game
As in, when you click on it, it goes back to the lobby? That means you have a script error. Open up the war3map.j in JassCraft and press F9. If there are any errors, try and fix them.


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PostPosted: May 11th, 2009, 10:08 am 
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Joined: August 31st, 2008, 10:24 am
Posts: 421
Location: Malaysia
Title: ☆Fate Testarossa★
Hmm....When I open a map using MPQ, it straight away not responding :shock:


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PostPosted: May 11th, 2009, 11:04 am 
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Joined: January 1st, 2008, 12:58 am
Posts: 862
Then the MPQ Archive is corrupted. ( Purposely )


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