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United Warcraft 3 map hacking!
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PostPosted: November 3rd, 2013, 5:07 pm 
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Joined: March 14th, 2009, 12:42 am
Posts: 36
Bartimaeus wrote:
Close enough, I suppose.

Also, the reason you didn't get real object "names" is because their names are probably stored elsewhere in a different file - a file you don't have in the actual map, of course, since you only added the .w3t...but it's very likely a war3campaign.w3(x) file that could be added renamed to make it work. Possibly the .wts.



I took your advise and I extracted all the w3campaign.xxx files and renamed them all as w3map.xxx after wich I inserted them in the campaign file (w3n) and used the dumb object function. As you suspected i got all the rawcodes needed (items and abilities since units are actualy stored in the contained map files of the campaign - u have to extract and use dumb obj on eac chapter x map.w3x -) and their real names.

Thx for the tips and help Bart.


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PostPosted: January 28th, 2014, 11:53 pm 
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Joined: January 16th, 2014, 1:16 pm
Posts: 9
Awesome guide. It's a simple yet effective guide that helped me tremendously even though i'm completely new to editing, etc. Thanks a lot for sharing!
Spoiler:
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PostPosted: May 23rd, 2016, 1:31 pm 
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How to Delete all the unnecessary data from the (in my case) items.txt (after dumping data via RMPQX)?

I want to have only the Raw code ,
e.g.
I0DJ = Sword of the Panda
I0DP = Sword of Something Else etc.
without all the extra lines


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PostPosted: May 23rd, 2016, 3:49 pm 
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Joined: March 23rd, 2016, 8:06 pm
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mgl.Dcoil wrote:
How to Delete all the unnecessary data from the (in my case) items.txt (after dumping data via RMPQX)?

I want to have only the Raw code ,
e.g.
I0DJ = Sword of the Panda
I0DP = Sword of Something Else etc.
without all the extra lines


Download Haxorizer http://forum.wc3edit.net/useful-tools-f69/haxorizer-v2-01b-source-code-t26716.html
And follow these steps:
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