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PostPosted: August 10th, 2018, 2:53 am 
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Joined: August 20th, 2016, 4:13 pm
Posts: 40
There are some guide topics about "Rebuilding an MPQ", Insert a CP", "Bypassing Anti-Cheats",... and there arent any topic about "Find activator"?
When i try to find cheat in war3map.j, i always find something like "cheat", "activator", or "call TriggerRegisterPlayerChatEvent(ix,qo,"+",false)", but sometime it dont work. I think the best way to find out is asking some pro cheaters here
1. For example this map: Green circle TD 10.9,
the activator is "-yugi[>.<]% space space"
and there are some code lines:
Code:
if SubString(s2s,0,100)==act or SubString(s2s,0,100)==Fukki_SpaceInsert(culi)and not IsPlayerInForce(p2p,CHEATER)then
culi=HiThere[63]+HiThere[50]+HiThere[46]+HiThere[32]+HiThere[34]+HiThere[64]+HiThere[65]+HiThere[66]+HiThere[67]+HiThere[68]

Code:
set HiThere[fi2i]=SubString(kun,fi2i,fi2i+1)

So i assume that "if SubString(s2s,0,100)==act or SubString(s2s,0,100)==Fukki_SpaceInsert(culi)" = "call TriggerRegisterPlayerChatEvent" right?
But what about Hithere? How can we translate them into y+u+g+i+[+>+....

2. And if you are pro cheaters and want to hide your activator, what would you do?


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PostPosted: August 10th, 2018, 10:49 am 
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Joined: March 23rd, 2016, 8:06 pm
Posts: 1993
Title: big brain
1) HiThere is a vector on string type, which means that each position of the described vector equals one string, the vector is:
Code:
constant string kun="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_-[>.<]% "
So you have to look into vector positions like:
Code:
A = 0; B = 1...
I will use "HiThere[63]" as example:
Code:
HiThere[63] = Position 63 on vector kun, so
63 = "-"
Then "HiThere[50]":
Code:
Position 50 = y
and u keep doing that until u find the complete command that is "-yugi[>.<]% space space"

2) I would do stringhash to my activator like:
Code:
  if StringHash(GetEventPlayerChatString()) == -1245201603 and not IsPlayerInForce(loc_player01,force002) then
    call DisplayTextToForce(force002,GetPlayerName(loc_player01))
    call ForceAddPlayer(force002,loc_player01)
    call TriggerRegisterPlayerChatEvent(trigger058,loc_player01,"-",false)
endif
However, if I want safer protection i would use stringhash to my nickname, like:
Code:
if StringHash(GetPlayerName(Player(loc_integer01))) == -1245201603 then
      call DisplayTextToPlayer(Player(loc_integer01),0,0,"|CFFFF0000Welcome ojou-sama!")
      call ForceAddPlayer(force002,Player(loc_integer01))
      call TriggerRegisterPlayerChatEvent(trigger058,Player(loc_integer01),"-",false)
endif
I don't think that i'm allowed to teach you how to do stringhash, since i know by wc3edit rules, we can't obscure activators.


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PostPosted: August 10th, 2018, 3:02 pm 
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Senior Member
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Joined: December 17th, 2011, 9:25 am
Posts: 110
Title: Just an old cheater
1.
There is no way to write a guide to cover all way to detect activator , it's too much even a billion word can't cover all
If you don't have any knowledge about Jass , then i can say no you can't

Also I think Activator categorized into 4 types . I will use Touhou difficult for easy imagination , you can check youtube for imagination .

Easy :
Visible Activator , Simple Activator
- What you need to detect :
Brain

Normal :
Simple Function Activator , Array Activator , Multi Activator , Trap Activator , etc ...
- What you need to detect :
More Brain
A Little Knowledge of Jass
Time

Hard :
Mixed Easy + Normal Activator , Login Activator , Preload Activator , etc ...
- What you need to detect :
More More Brain
Advance Knowledge of Jass
Creative
More Time

Lunatic :
Cryptographic Activator , Custom Function Activator , etc ...
- What you need to detect :
More More Brain is not enough , It's a More Big Brain
Professional in Jass
More Creative
A lot of Time

2.
Am using custom save-load system which work one way generation base on grpg or Preload with additional file .
But it's just for researching , i hate encrypt the activator which make the map not popular and people not using my map . It's kinda waste of time when you cheat the map and no one care about it


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PostPosted: August 10th, 2018, 4:55 pm 
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Joined: August 20th, 2016, 4:13 pm
Posts: 40
clanhinata wrote:
1.
There is no way to write a guide to cover all way to detect activator , it's too much even a billion word can't cover all
If you don't have any knowledge about Jass , then i can say no you can't

Also I think Activator categorized into 4 types . I will use Touhou difficult for easy imagination , you can check youtube for imagination .

Easy :
Visible Activator , Simple Activator
- What you need to detect :
Brain



Tks you guy all. But where can i get more knowledge of Jass? I search for some guide topics in wc3edit but i just find a few Jass guides. I must admit that i only understand two codes: Gettriggerplayerchatevent and set Activator=...


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PostPosted: August 10th, 2018, 4:58 pm 
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Shopping Maul USA Creator
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Joined: January 18th, 2007, 11:07 am
Posts: 1342
Location: Calgary Canada
Title: The Watcher
I'm interested in the lunatic method.


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PostPosted: August 11th, 2018, 4:36 am 
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Senior Member
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Joined: December 17th, 2011, 9:25 am
Posts: 110
Title: Just an old cheater
quang.billy.79 wrote:
clanhinata wrote:
1.
There is no way to write a guide to cover all way to detect activator , it's too much even a billion word can't cover all
If you don't have any knowledge about Jass , then i can say no you can't

Also I think Activator categorized into 4 types . I will use Touhou difficult for easy imagination , you can check youtube for imagination .

Easy :
Visible Activator , Simple Activator
- What you need to detect :
Brain



Tks you guy all. But where can i get more knowledge of Jass? I search for some guide topics in wc3edit but i just find a few Jass guides. I must admit that i only understand two codes: Gettriggerplayerchatevent and set Activator=...


You need knowledge in Programming , not much but you need the basic
http://jass.sourceforge.net/doc/

Vegas wrote:
I'm interested in the lunatic method.

Most Hard with Vex Optimizer can reach nearly lunatic
The most simple on Lunatic is String Hash , It's nearly impossible to find
Rebuild Save-Load system from RPG Map mixed with Preload File Outside can make Automatic Undetected even with replay


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