Hey Xantan you don't need variables you can do it in one step:
Code:
Unit group - Pick every unit in (Units in (Playavle map area) owned by (Triggering player)) and do (Hero - Modify Strength of (Picked unit): Add (Integer((Substring((Entered chat string), 5. 20)))))
I can't show an screenshot because I've got an german version of the WE.
And here is the JASS code:
Code:
function Trig_Str_Determination_Func013002 takes nothing returns nothing
call ModifyHeroStat( bj_HEROSTAT_STR, GetEnumUnit(), bj_MODIFYMETHOD_ADD, S2I(SubStringBJ(GetEventPlayerChatString(), 5, 20)) )
endfunction
function Trig_Str_Determination_Actions takes nothing returns nothing
call ForGroupBJ( GetUnitsInRectOfPlayer(GetPlayableMapRect(), GetTriggerPlayer()), function Trig_Str_Determination_Func013002 )
endfunction
//===========================================================================
function InitTrig_Str_Determination takes nothing returns nothing
set gg_trg_Str_Determination = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(0), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(1), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(2), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(3), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(4), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(5), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(6), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(7), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(8), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(9), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(10), "-str", false )
call TriggerRegisterPlayerChatEvent( gg_trg_Str_Determination, Player(11), "-str", false )
call TriggerAddAction( gg_trg_Str_Determination, function Trig_Str_Determination_Actions )
endfunction
Now you can use Dekars Gold Cheat Tutorial:
Quote:
*needed tools*if you follow my steps it should work without any problems!
so please give credits!
part one
youll need mpq recover and mpq master
first of all use mpq-recover to get a listfile for your map
and save it in the listfiles directory of mpq master.
now open your map using mpq master
and load your map
using your listfile (and the other ones already in the directory).
there may be 2 cases now...
1st one is, theres a file named war3map.j
then just extract it!
2nd one is, theres no war3map.j but a folder named
Scripts.
go into this folder and extract the war3map.j which is inside.
part two
open the extracted war3map.j with WordPad or your favourite editor.
during reading the first lines you should be able to find globals,
scroll down until you find something like trigger (xy)
( (xy) can be anything)
now add the following line (just place it between other triggers):
Code:
Code:
trigger gg_trg_blubb=null
go on searching for endfunction
and add the following under it:
Code:
Code:
function Trig_blubb_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 1000, GetTriggerPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
function InitTrig_blubb takes nothing returns nothing
set gg_trg_blubb = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(12), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(11), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(10), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(9), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(8), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(7), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(6), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(5), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(4), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(3), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(2), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(1), "-cheat", true )
call TriggerRegisterPlayerChatEvent( gg_trg_blubb, Player(0), "-cheat", true )
call TriggerAddAction( gg_trg_blubb, function Trig_blubb_Actions )
endfunction
now search for function main
and look for a line starting with call
now add:
Code:
Code:
call InitTrig_blubb( )
under it.
just save the file!
part three
open the map again (using mpq master and the listfile)
now delete (attributes) if its there
and override the old war3map.j using your new one.
grats, you are done!
you can add gold (lumber) by chatting "-cheat" anytime during game!
greets Dekar
Just replace 3 things and it works:
1:Replace
Code:
trigger gg_trg_blubb=null
with
Code:
trigger gg_trg_Str_Determination=null
2: Replace his Jasscode with them i write in top of the reply.
3:Replace
Code:
call InitTrig_blubb( )
with
Code:
call InitTrig_Str_Determination