wc3edit.net

United Warcraft 3 map hacking!
It is currently February 18th, 2020, 12:40 am

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: February 7th, 2020, 5:21 pm 
Offline
Newcomer

Joined: February 11th, 2009, 9:14 pm
Posts: 5
There is an issue with a map that when players are playing both Reforged and Classic graphics in the same game, and someone walks over a bridge, the Classic players desynced and are disconnected. This is probably due to the bridge models being different. This crash is unavoidable as NPCs walk over bridges in this map. I was wondering if there is a quick tutorial on how I could make a quick fix version of this map just for now so players can play together. (As long as I can just delete the bridges and edit the terrain, this should be enough.)

I have used MPQ editors before.

I have already contacted the developer of this map and informed him of the issue and my diagnosis.

I have already asked him for permission to do this quick fix, and he gave the OK for people to edit his map so long as they give him credit.


Top
 Profile  
 
PostPosted: February 8th, 2020, 1:09 am 
Offline
Forum Staff

Joined: February 3rd, 2009, 11:28 pm
Posts: 2199
Location: Wisconsin
Editing the terrain without deprotecting a map is possibly the most difficult thing you can do.
The terrain is in the war3map.w3e file. The spec is intimidating and I wouldn't want to try to edit that manually: https://github.com/stijnherfst/HiveWE/w ... 3e-Terrain

Removing the bridges shouldn't be too bad I think (war3map.doo or war3map.j). You could open up the war3map destructible or doodad files in the World Editor and modify the model on them quite easily. Have you tried any other bridge models? Maybe only some of them crash.

You could try deprotecting it and then creating a shell map with only the terrain changed, then re-import the other files into that map.
Or do the opposite and extract the .w3e and add it to a blank shell map of your own, change terrain, export it, and then reload it into the main game


Top
 Profile  
 
PostPosted: February 9th, 2020, 4:27 am 
Offline
Newcomer

Joined: February 11th, 2009, 9:14 pm
Posts: 5
That's a really good point. The custom bridge models that are in the map do not crash the game. Maybe I can somehow make it work. Thanks for your input.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

phpBB SEO


Privacy Policy Statement
Impressum (German)