WOW THAT REALLY HELPED!! thx!!! And if u guys played guantlet dark ends part 2, I found that the creator of the map made cheats!!! !!!! WOAH!! i can edit these for my name!!!!! want me to show u the cheats?
Code:
function InitTrig_Dark_End_Mask_of_Kial_Thul takes nothing returns nothing
set gg_trg_Dark_End_Mask_of_Kial_Thul = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Mask_of_Kial_Thul, Player(0), "K$LAF", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Mask_of_Kial_Thul, Player(1), "K$LAF", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Mask_of_Kial_Thul, Player(2), "K$LAF", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Mask_of_Kial_Thul, Player(3), "K$LAF", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Mask_of_Kial_Thul, Player(4), "K$LAF", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Mask_of_Kial_Thul, Player(5), "K$LAF", true )
call TriggerAddAction( gg_trg_Dark_End_Mask_of_Kial_Thul, function Trig_Dark_End_Mask_of_Kial_Thul_Actions )
endfunction
function Trig_Dark_End_Armageddon_Armor_Actions takes nothing returns nothing
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "TRIGSTR_1671" )
call CreateItemLoc( 'rde0', GetRectCenter(gg_rct_TownArea) )
call UnitAddItemSwapped( GetLastCreatedItem(), udg_PlayerHeroArray[GetConvertedPlayerId(GetTriggerPlayer())] )
endfunction
function InitTrig_Dark_End_Armageddon_Armor takes nothing returns nothing
set gg_trg_Dark_End_Armageddon_Armor = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Armageddon_Armor, Player(0), "DarkEndZeroHour", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Armageddon_Armor, Player(1), "DarkEndZeroHour", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Armageddon_Armor, Player(2), "DarkEndZeroHour", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Armageddon_Armor, Player(3), "DarkEndZeroHour", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Armageddon_Armor, Player(4), "DarkEndZeroHour", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Armageddon_Armor, Player(5), "DarkEndZeroHour", true )
call TriggerAddAction( gg_trg_Dark_End_Armageddon_Armor, function Trig_Dark_End_Armageddon_Armor_Actions )
endfunction
function Trig_Dark_End_Destruction_Shield_Actions takes nothing returns nothing
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "TRIGSTR_1672" )
call CreateItemLoc( 'I00G', GetRectCenter(gg_rct_TownArea) )
call UnitAddItemSwapped( GetLastCreatedItem(), udg_PlayerHeroArray[GetConvertedPlayerId(GetTriggerPlayer())] )
endfunction
function InitTrig_Dark_End_Destruction_Shield takes nothing returns nothing
set gg_trg_Dark_End_Destruction_Shield = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Destruction_Shield, Player(0), "DAO5R3W", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Destruction_Shield, Player(1), "DAO5R3W", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Destruction_Shield, Player(2), "DAO5R3W", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Destruction_Shield, Player(3), "DAO5R3W", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Destruction_Shield, Player(4), "DAO5R3W", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Destruction_Shield, Player(5), "DAO5R3W", true )
call TriggerAddAction( gg_trg_Dark_End_Destruction_Shield, function Trig_Dark_End_Destruction_Shield_Actions )
endfunction
function Trig_Dark_End_Blood_Crown_Actions takes nothing returns nothing
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "TRIGSTR_1673" )
call CreateItemLoc( 'I00F', GetRectCenter(gg_rct_TownArea) )
call UnitAddItemSwapped( GetLastCreatedItem(), udg_PlayerHeroArray[GetConvertedPlayerId(GetTriggerPlayer())] )
endfunction
function InitTrig_Dark_End_Blood_Crown takes nothing returns nothing
set gg_trg_Dark_End_Blood_Crown = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Blood_Crown, Player(0), "AOXLOC2", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Blood_Crown, Player(1), "AOXLOC2", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Blood_Crown, Player(2), "AOXLOC2", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Blood_Crown, Player(3), "AOXLOC2", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Blood_Crown, Player(4), "AOXLOC2", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Blood_Crown, Player(5), "AOXLOC2", true )
call TriggerAddAction( gg_trg_Dark_End_Blood_Crown, function Trig_Dark_End_Blood_Crown_Actions )
endfunction
function Trig_Dark_End_War_Ring_Actions takes nothing returns nothing
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "TRIGSTR_1012" )
call CreateItemLoc( 'rde2', GetRectCenter(gg_rct_TownArea) )
call UnitAddItemSwapped( GetLastCreatedItem(), udg_PlayerHeroArray[GetConvertedPlayerId(GetTriggerPlayer())] )
endfunction
function InitTrig_Dark_End_War_Ring takes nothing returns nothing
set gg_trg_Dark_End_War_Ring = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_War_Ring, Player(0), "UU3M9", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_War_Ring, Player(1), "UU3M9", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_War_Ring, Player(2), "UU3M9", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_War_Ring, Player(3), "UU3M9", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_War_Ring, Player(4), "UU3M9", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_War_Ring, Player(5), "UU3M9", true )
call TriggerAddAction( gg_trg_Dark_End_War_Ring, function Trig_Dark_End_War_Ring_Actions )
endfunction
function Trig_Dark_End_Battle_Drums_Actions takes nothing returns nothing
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "TRIGSTR_1010" )
call CreateItemLoc( 'ward', GetRectCenter(gg_rct_TownArea) )
call UnitAddItemSwapped( GetLastCreatedItem(), udg_PlayerHeroArray[GetConvertedPlayerId(GetTriggerPlayer())] )
endfunction
function InitTrig_Dark_End_Battle_Drums takes nothing returns nothing
set gg_trg_Dark_End_Battle_Drums = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Battle_Drums, Player(0), "589Z1", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Battle_Drums, Player(1), "589Z1", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Battle_Drums, Player(2), "589Z1", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Battle_Drums, Player(3), "589Z1", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Battle_Drums, Player(4), "589Z1", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Dark_End_Battle_Drums, Player(5), "589Z1", true )
call TriggerAddAction( gg_trg_Dark_End_Battle_Drums, function Trig_Dark_End_Battle_Drums_Actions )
endfunction