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 Post subject: Deprotecting Sunken City
PostPosted: March 23rd, 2020, 9:26 am 
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Joined: March 23rd, 2020, 9:20 am
Posts: 1
Hello, I have been trying for some time to deprotect Sunken City to see how some of the triggers work, models, etc. because I think this is one of the best maps ever created and I think that I could learn a lot from it. However, I have been unsuccesful in my attempt. Ive seen many suggestions to try this guide: http://forum.wc3edit.net/tutorials-chea ... 36053.html and I did, but with no success. Any help or guidance towards a working deprotection method would be highly appreciated.

Thanks !


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PostPosted: March 23rd, 2020, 12:27 pm 
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Old Wrinkly Member
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Joined: December 17th, 2011, 9:25 am
Posts: 202
Title: Genius
Quote:
how some of the triggers work

Someone that idk who wrote:
Deprotection was never really mastered, and the programs that do it are often terribly flawed and fail to reverse several protections/optimizations. Some stuff often has to be manually restored.


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PostPosted: March 23rd, 2020, 1:43 pm 
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Forum Staff

Joined: February 3rd, 2009, 11:28 pm
Posts: 2232
Location: Wisconsin
If you want to see how the triggers work, extract the war3map.j and try reading the code. Fair warning though - it'll be obfuscated.


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