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 Post subject: Crashes when hosted
PostPosted: February 15th, 2008, 8:55 pm 
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Joined: February 15th, 2008, 8:30 pm
Posts: 11
Hey. When I add in cheats into a jass file then replace the old one with the one i edited, it crashes. This happens in a few maps, and now in others I really don't get it.
And In the maps that have (attribute) files, i delete them yet they still crash. I have tried adding in weirdone's cheat pack, and also tried my own, seperately. They both crash. I have gotten both my cheats and weirdone's to work in other maps, but in others (tbr 1.32, dark invasion, legendary monsters) it doesn't but it did work in tbr 1.3. I'm really confused lol... I have searched this question, and read things about vexorian, and the jass file being corrupted or something but no leads. :?
So, what am i doing wrong or missing?
Thanks, Vodka


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 Post subject: Re: Crashes when hosted
PostPosted: February 16th, 2008, 7:00 pm 
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Joined: October 21st, 2007, 6:17 am
Posts: 932
Location: WorLd Of WaRcrAfT
Title: 11
Well i think i know what is ure problem.
Were u insert the cheat pack under "function main takes nothing returns nothing" if the map has something like :
local weathereffect we
local integer itemID
local player p
local unit u
local integer unitID
local trigger t
local real life
local integer i

Place the cheats under the local stuff not under "function main takes nothing returns nothing"

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 Post subject: Re: Crashes when hosted
PostPosted: February 17th, 2008, 1:51 am 
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Joined: February 15th, 2008, 8:30 pm
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I checked under Main, and I am putting them under the locals. :(


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 Post subject: Re: Crashes when hosted
PostPosted: February 17th, 2008, 2:39 am 
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Joined: April 3rd, 2007, 11:39 pm
Posts: 535
Title: Legendary Angel
Are you deleting the attributes file?


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 Post subject: Re: Crashes when hosted
PostPosted: February 17th, 2008, 4:00 am 
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Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
in JassCraft press f9 to syntax check it. It will probably tell you what's the problem.
Also check all locals under funtion main so that they don't have the same locals.
Example:

local weathereffect we
local integer i
local integer itemID
local player p
local unit u
local integer unitID
local trigger t
local real life
local integer i <<<<delete the same local from your cheat pack.


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 Post subject: Re: Crashes when hosted
PostPosted: February 17th, 2008, 8:05 pm 
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Joined: February 15th, 2008, 8:30 pm
Posts: 11
It isn't the locals, but when using syntax checker it comes up with a few errors that were in the unmodified one, that works fine, fix (if i can) or just leave? and ive been experimenting some more, and in some of my tests it says "game not found" when trying to host.


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 Post subject: Re: Crashes when hosted
PostPosted: February 17th, 2008, 11:12 pm 
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Joined: April 3rd, 2007, 11:39 pm
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Title: Legendary Angel
Delete the attributes file to fix that.


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 Post subject: Re: Crashes when hosted
PostPosted: February 18th, 2008, 5:32 am 
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I have deleted the Attributes file/It is not there, is there a possibility that MPQMaster places it under a File000000#.xxx?


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 Post subject: Re: Crashes when hosted
PostPosted: February 18th, 2008, 2:25 pm 
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Joined: November 19th, 2007, 5:05 am
Posts: 5014
Vodka wrote:
I have deleted the Attributes file/It is not there, is there a possibility that MPQMaster places it under a File000000#.xxx?

If you've got (attributes) in your listfile, than no...


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 Post subject: Re: Crashes when hosted
PostPosted: February 18th, 2008, 3:45 pm 
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Joined: October 21st, 2007, 6:17 am
Posts: 932
Location: WorLd Of WaRcrAfT
Title: 11
If ure trying to insert jj pack,maybe u didn't got it right :]

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I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.


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