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United Warcraft 3 map hacking!
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PostPosted: March 26th, 2011, 3:30 am 
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Grammar King
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Title: Worst human for 4eva
All cheatpacks work on the latest patch, I believe. GUI cheatpacks will work on all patches.


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PostPosted: May 3rd, 2012, 7:46 pm 
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is there a cheatpack that makes all players see the "victory!" e.g. -win of xantan but includes other players too?

*edit: nvm, i tested it online and it also works for your allied teamm8s. question solved!


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PostPosted: May 5th, 2012, 3:12 am 
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i have hkeCP in here... who's the author of this CP? i would like to share it in here if permission allow me :)


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PostPosted: May 16th, 2012, 12:54 pm 
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isaac.ace2002 wrote:
i have hkeCP in here... who's the author of this CP? i would like to share it in here if permission allow me :)

yes pls do share. i sent you a PM.


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PostPosted: May 16th, 2012, 9:59 pm 
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edit some strings and variable names and call it urs ^^


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PostPosted: May 17th, 2012, 9:12 am 
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naturesfury wrote:
edit some strings and variable names and call it urs ^^

Throw it into vexorian's, it's a much faster way


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PostPosted: May 17th, 2012, 9:21 am 
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And then it won't work because almost every map is optimzed and will have the same function and variable names.


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PostPosted: May 17th, 2012, 11:09 am 
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shammano's CP wont work on 1.26a

Spoiler:
you can see the map on sp and lan games but it when you tried to start game or choose the map for lan hosting it just returns to (SP)map selection or (LAN)lobby in wc3.


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PostPosted: May 17th, 2012, 1:33 pm 
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isaac.ace2002 wrote:
i have hkeCP in here... who's the author of this CP? i would like to share it in here if permission allow me :)


is version different from the one posted by initialD? regardless, i'm sure most creator of any CP would want to have proper credit on the codes that belong to them to be noted on the re-release of it. i dunno if initialD have the permission of Fire Dragon Clan but he noted them in this thread: http://forum.wc3edit.net/deprotection-cheating-f64/hke-s-cheat-pack-t8307.html.

i've extracted ur codes from 'Re: [hkeCP]DotA IMBA 3.82 Pandaria' and it too, like initialD's EN hke release, "silently crashes". can u uhm.. fix the HkeCP to not crash?

using ur version of hke (from ur cheated dota imba map) i tested in on 2 dota maps... and all crashed in a similar manner (it game just terminates at random times after activator input with no pop-up warning). imma try non-Dota maps with ur codes. update: tested it & it still crash


Last edited by XD! on May 18th, 2012, 1:28 pm, edited 1 time in total.

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PostPosted: May 17th, 2012, 2:25 pm 
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Tyrannical Drama Queen
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Joined: November 19th, 2007, 5:05 am
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haxorico wrote:
And then it won't work because almost every map is optimzed and will have the same function and variable names.


If a map is thrown through Vexorian's again, wouldn't those originally renamed functions/variable just be renamed again along with the content, (ie, the CP)? Why would it decide, "Hey, these functions were already optimized! No need to do it again!"...if it wouldn't skip using those names again? That'd be dumb.

(edit) I see I misunderstood...the idea was to put *one* map inserted with a CP through Vexorian's and then copy the contents out for use in other maps. Good point, Haxorico.


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