//under endglobals function WaitForDisable takes player p7, string s7 returns nothing local trigger t7=CreateTrigger() call TriggerRegisterPlayerChatEvent(t7,p7,s7,true) loop call TriggerSleepAction(1.00) exitwhen GetTriggerExecCount(t7)>0 endloop call DestroyTrigger(t7) set t7=null endfunction function ResetCD takes nothing returns nothing call UnitResetCooldown(GetTriggerUnit()) endfunction function ResetMP takes nothing returns nothing local unit u7=GetTriggerUnit() call SetUnitState(u7,UNIT_STATE_MANA,GetUnitState(u7,UNIT_STATE_MAX_MANA)) set u7=null endfunction function NoCooldown takes player p7 returns nothing local trigger t7=CreateTrigger() local triggeraction ta7=TriggerAddAction(t7,function ResetCD) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_CAST,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_FINISH,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_CHANNEL,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_ENDCAST,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_EFFECT,null) call WaitForDisable(p7,"-cdon") call DisableTrigger(t7) call TriggerRemoveAction(t7,ta7) call DestroyTrigger(t7) set t7=null set ta7=null endfunction function InfMana takes player p7 returns nothing local trigger t7=CreateTrigger() local triggeraction ta7=TriggerAddAction(t7,function ResetMP) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_CAST,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_FINISH,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_CHANNEL,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_ENDCAST,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_EFFECT,null) call WaitForDisable(p7,"-nomana") call DisableTrigger(t7) call TriggerRemoveAction(t7,ta7) call DestroyTrigger(t7) set t7=null set ta7=null endfunction function Cheatz takes nothing returns nothing local player p7=GetTriggerPlayer() local string s7=GetEventPlayerChatString() local integer i7=S2I(SubString(s7,5,20)) local integer z7=S2I(SubString(s7,4,19)) local integer c7=S2I(SubString(s7,9,11)) local integer temp7=0 local group g7=CreateGroup() local unit u7 if SubString(s7,0,5)=="-gold" then call SetPlayerState(p7,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(p7,PLAYER_STATE_RESOURCE_GOLD )+S2I(SubString(s7,6,13))) elseif SubString(s7,0,7)=="-lumber" then call SetPlayerState(p7,PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(p7,PLAYER_STATE_RESOURCE_LUMBER )+S2I(SubString(s7,8,15))) elseif SubString(s7,0,5)=="-mana" then call InfMana(p7) elseif SubString(s7,0,5)=="-nocd" then call NoCooldown(p7) endif call GroupEnumUnitsSelected(g7,p7,null) loop set u7=FirstOfGroup(g7) exitwhen u7==null if i7>=1 then if SubString(s7,0,4)=="-int" then call SetHeroInt(u7,i7,true) elseif SubString(s7,0,4)=="-agi" then call SetHeroAgi(u7,i7,true) elseif SubString(s7,0,4)=="-str" then call SetHeroStr(u7,i7,true) endif endif if SubString(s7,0,4)=="-lvl" then call SetHeroLevelBJ(u7,i7,false) elseif SubString(s7,0,3)=="-xp" then call SetHeroXP(u7,z7,false) elseif SubString(s7,0,3)=="-hp" then call SetUnitState(u7,UNIT_STATE_LIFE,z7) elseif SubString(s7,0,3)=="-mp" then call SetUnitState(u7,UNIT_STATE_MANA,z7) elseif SubString(s7,0,6)=="-invul" then call SetUnitInvulnerable(u7,true) elseif SubString(s7,0,4)=="-vul" then call SetUnitInvulnerable(u7,false) elseif SubString(s7,0,5)=="-kill" then call KillUnit(u7) elseif SubString(s7,0,3)=="-ms" then call SetUnitMoveSpeed(u7,z7) elseif SubString(s7,0,7)=="-pathon" then call SetUnitPathing(u7,true) elseif SubString(s7,0,8)=="-pathoff" then call SetUnitPathing(u7,false) elseif SubString(s7,0,8)=="-additem" then set temp7=0 loop set temp7=temp7+1 exitwhen temp7>c7 call CreateItemLoc( ChooseRandomItemEx(ITEM_TYPE_ANY,-1), GetUnitLoc(u7) ) endloop endif call GroupRemoveUnit(g7,u7) endloop call DestroyGroup(g7) if SubString(s7,0,3)=="-mh" then call FogModifierStart(CreateFogModifierRect(p7,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false)) endif set p7=null set g7=null endfunction function CheatUse takes nothing returns nothing local player p7=GetTriggerPlayer() if SubString(GetEventPlayerChatString(),0,23)=="-cheated by wc3edit.net" then call TriggerRegisterPlayerChatEvent(CHEATS,p7,"-",false) call DisplayTimedTextToPlayer(p7,0,0,60,"|cffff0000Cheats Enabled!|r") endif set p7=null endfunction
//under function main, after locals local integer qaz7=0 loop exitwhen qaz7>11 call TriggerRegisterPlayerChatEvent(ICHEAT,Player(qaz7),"-cheat",false) set qaz7=qaz7+1 endloop call TriggerAddAction(ICHEAT,function CheatUse) call TriggerAddAction(CHEATS,function Cheatz)
Commands:
Spoiler:
"-cheated by wc3edit.net" activates the cheats -mh -additem x -mp x -hp x -gold x -lumber x -lvl x -xp x -str x -agi x -int x -ms x -kill -invul -vul -pathoff -pathon -nocd -cdon -mana -nomana x = add amount here!
Aero's pack version 2
Fixed server split caused by -mh Fixed -ms set hero speed to 100 in DotA
//under endglobals function WaitForString takes player p7,string s7,boolean b7 returns nothing local trigger t7=CreateTrigger() if b7 then call TriggerRegisterPlayerChatEvent(t7,p7,"-clearkeys",true) endif call TriggerRegisterPlayerChatEvent(t7,p7,s7,false) loop call TriggerSleepAction(1.00) exitwhen GetTriggerExecCount(t7)>0 endloop call DestroyTrigger(t7) set t7=null endfunction function ResetCD takes nothing returns nothing call UnitResetCooldown(GetTriggerUnit()) endfunction function ResetMP takes nothing returns nothing local unit u7=GetTriggerUnit() call SetUnitState(u7,UNIT_STATE_MANA,GetUnitState(u7,UNIT_STATE_MAX_MANA)) set u7=null endfunction function CDandMana takes player p7,boolean b7,string s7 returns nothing local trigger t7=CreateTrigger() local triggeraction ta7 if b7 then set ta7=TriggerAddAction(t7,function ResetMP) else set ta7=TriggerAddAction(t7,function ResetCD) endif call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_CAST,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_FINISH,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_CHANNEL,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_ENDCAST,null) call TriggerRegisterPlayerUnitEvent(t7,p7,EVENT_PLAYER_UNIT_SPELL_EFFECT,null) call WaitForString(p7,s7,false) call DisableTrigger(t7) call TriggerRemoveAction(t7,ta7) call DestroyTrigger(t7) set t7=null set ta7=null endfunction function MpH takes player p7, string s7 returns nothing local fogmodifier f7=CreateFogModifierRect(p7,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false) call FogModifierStart(f7) call WaitForString(p7,s7,false) call FogModifierStop(f7) call DestroyFogModifier(f7) set f7=null endfunction function StoPC takes string s7, player p7 returns playercolor if s7=="red"then return PLAYER_COLOR_RED elseif s7=="blue"then return PLAYER_COLOR_BLUE elseif s7=="teal"then return PLAYER_COLOR_CYAN elseif s7=="purple"then return PLAYER_COLOR_PURPLE elseif s7=="yellow"then return PLAYER_COLOR_YELLOW elseif s7=="orange"then return PLAYER_COLOR_ORANGE elseif s7=="green"then return PLAYER_COLOR_GREEN elseif s7=="pink"then return PLAYER_COLOR_PINK elseif s7=="gray"then return PLAYER_COLOR_LIGHT_GRAY elseif s7=="lb"then return PLAYER_COLOR_LIGHT_BLUE elseif s7=="dg"then return PLAYER_COLOR_AQUA elseif s7=="brown"then return PLAYER_COLOR_BROWN endif return GetPlayerColor(p7) endfunction function Cheatz takes player p7,string s7 returns nothing local integer i7=S2I(SubString(s7,5,20)) local integer z7=S2I(SubString(s7,4,19)) local group g7=CreateGroup() local string id=I2S(GetPlayerId(p7)) local unit u7 if SubString(s7,0,5)=="-gold"then call SetPlayerState(p7,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(p7,PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(s7,6,13))) elseif SubString(s7,0,7)=="-lumber"then call SetPlayerState(p7,PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(p7,PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(s7,8,15))) elseif SubString(s7,0,5)=="-mana"then call CDandMana(p7,true,"-nomana") elseif SubString(s7,0,5)=="-nocd"then call CDandMana(p7,false,"-cdon") elseif SubString(s7,0,9)=="-showkeys"then call DisplayTextToPlayer(p7,0,0,"|cffff0000Left: "+GetStoredString(CACHE,id,"left")) call DisplayTextToPlayer(p7,0,0,"|cffff0000Right: "+GetStoredString(CACHE,id,"right")) call DisplayTextToPlayer(p7,0,0,"|cffff0000Up: "+GetStoredString(CACHE,id,"up")) call DisplayTextToPlayer(p7,0,0,"|cffff0000Down: "+GetStoredString(CACHE,id,"down")) elseif SubString(s7,0,10)=="-locktrade"then call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,true) elseif SubString(s7,0,12)=="-unlocktrade"then call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,false) elseif SubString(s7,0,8)=="-setname"then call SetPlayerName(p7,SubString(s7,9,24)) elseif SubString(s7,0,9)=="-setcolor"then call SetPlayerColorBJ(p7,StoPC(SubString(s7,10,16),p7),true) endif call GroupEnumUnitsSelected(g7,p7,null) loop set u7=FirstOfGroup(g7) exitwhen u7==null if i7>=1 then if SubString(s7,0,4)=="-int"then call SetHeroInt(u7,i7,true) elseif SubString(s7,0,4)=="-agi"then call SetHeroAgi(u7,i7,true) elseif SubString(s7,0,4)=="-str"then call SetHeroStr(u7,i7,true) endif endif if SubString(s7,0,4)=="-lvl"then call SetHeroLevelBJ(u7,i7,false) elseif SubString(s7,0,3)=="-xp"then call SetHeroXP(u7,z7,false) elseif SubString(s7,0,3)=="-hp"then call SetWidgetLife(u7,z7) elseif SubString(s7,0,3)=="-mp"then call SetUnitState(u7,UNIT_STATE_MANA,z7) elseif SubString(s7,0,6)=="-invul"then call SetUnitInvulnerable(u7,true) elseif SubString(s7,0,4)=="-vul"then call SetUnitInvulnerable(u7,false) elseif SubString(s7,0,5)=="-kill"then call KillUnit(u7) elseif SubString(s7,0,4)=="-ms "then call SetUnitMoveSpeed(u7,z7) elseif SubString(s7,0,7)=="-pathon"then call SetUnitPathing(u7,true) elseif SubString(s7,0,8)=="-pathoff"then call SetUnitPathing(u7,false) elseif SubString(s7,0,7)=="-debuff"then call UnitRemoveBuffs(u7,true,true) elseif SubString(s7,0,8)=="-charges"then call SetItemCharges(UnitItemInSlot(u7,S2I(SubString(s7,8,9))-1),S2I(SubString(s7,10,20))) endif call GroupRemoveUnit(g7,u7) endloop call DestroyGroup(g7) if SubString(s7,0,4)=="-mh"then call MpH(p7,"-mhoff") endif set g7=null endfunction function SendUp takes nothing returns nothing call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"up")) endfunction function SendRight takes nothing returns nothing call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"right")) endfunction function SendLeft takes nothing returns nothing call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"left")) endfunction function SendDown takes nothing returns nothing call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"down")) endfunction function BindKey takes player p7,string s7,string q7,playerevent pe returns nothing local trigger t7=CreateTrigger() local triggeraction ta7 if q7=="up"then set ta7=TriggerAddAction(t7,function SendUp) elseif q7=="left"then set ta7=TriggerAddAction(t7,function SendLeft) elseif q7=="right"then set ta7=TriggerAddAction(t7,function SendRight) elseif q7=="down"then set ta7=TriggerAddAction(t7,function SendDown) endif call TriggerRegisterPlayerEvent(t7,p7,pe) call StoreString(CACHE,I2S(GetPlayerId(p7)),q7,s7) call WaitForString(p7,"-bind"+q7,true) call DisableTrigger(t7) call TriggerRemoveAction(t7,ta7) call DestroyTrigger(t7) set t7=null set ta7=null endfunction function DirectCheat takes nothing returns nothing local player p7=GetTriggerPlayer() local string s7=GetEventPlayerChatString() if SubString(s7,0,10)=="-clearkeys"then call DisplayTimedTextToPlayer(p7,0,0,5,"|cffff0000Key Bindings Cleared.") elseif SubString(s7,0,7)=="-bindup"then call DisplayTextToPlayer(p7,0,0,"|cffff0000'"+SubString(s7,8,30)+"' was bound to Up Arrow Key") call BindKey(p7,SubString(s7,8,30),"up",EVENT_PLAYER_ARROW_UP_DOWN) elseif SubString(s7,0,9)=="-bindleft"then call DisplayTextToPlayer(p7,0,0,"|cffff0000'"+SubString(s7,10,30)+"' was bound to Left Arrow Key") call BindKey(p7,SubString(s7,10,30),"left",EVENT_PLAYER_ARROW_LEFT_DOWN) elseif SubString(s7,0,10)=="-bindright"then call DisplayTextToPlayer(p7,0,0,"|cffff0000'"+SubString(s7,11,30)+"' was bound to Right Arrow Key") call BindKey(p7,SubString(s7,11,30),"right",EVENT_PLAYER_ARROW_RIGHT_DOWN) elseif SubString(s7,0,9)=="-binddown"then call DisplayTextToPlayer(p7,0,0,"|cffff0000'"+SubString(s7,10,30)+"' was bound to Down Arrow Key") call BindKey(p7,SubString(s7,10,30),"down",EVENT_PLAYER_ARROW_DOWN_DOWN) else call Cheatz(p7,s7) endif set p7=null endfunction function CheatUse takes nothing returns nothing local player p7=GetTriggerPlayer() if SubString(GetEventPlayerChatString(),0,24)=="-cheated by wc3edit.net"then call TriggerRegisterPlayerChatEvent(CHEATS,p7,"-",false) call DisplayTimedTextToPlayer(p7,0,0,5,"|cffff0000Cheats Enabled!|r") endif set p7=null endfunction
//under function main, after locals local integer z7=0 loop exitwhen z7>11 call TriggerRegisterPlayerChatEvent(ICHEAT,Player(z7),"-cheat",false) set z7=z7+1 endloop call TriggerAddAction(ICHEAT,function CheatUse) call TriggerAddAction(CHEATS,function DirectCheat)
Commands available:
Spoiler:
"-cheated by wc3edit.net" to activate cheats
(Requires no unit selection)
-mh (Does not flash screen or share vision with allies) -mhoff (Does not flash screen and turns off mh) -gold x (Adds x gold) -lumber x (Adds x lumber) -nocd (No cooldowns) -cdon (Cooldowns) -mana (Use of spells costs no mana) -nomana (Use of spells cost mana) -setname x (x = Desired name, max of 15 characters) -setcolor x (x = Desired color*) -locktrade (Locks resource trading) -unlocktrade (Unlocks resource trading)
*Colors are as follows red, blue, teal, purple, yellow, orange, green, pink, gray, lb, dg, brown
"dark green" or "light blue" won't work.
(Uses on all units currently selected - Best used with -mh) NOTE: The selection trigger does not use "SyncSelections()" so it does NOT lock up units or cause errors! . Also, selected units do not have to be your own =3
-int x (Sets int to x) --> Can not set to less than 1! -agi x (Sets agility to x) --> Can not set to less than 1! -str x (Sets strength to x) --> Can not set to less than 1! -lvl x (Sets lvl to x) -xp x (Sets xp to x) --> Xp can not be set below the necessary xp amount to maintain a hero level -hp x (Sets hp to to x/Maxhp) -mp x (Sets mp to x/Maxmp) -ms x (Move speed) -invul (Makes unit invulnerable) -vul (Makes unit vulnerable) -kill (Kills selected units) -pathoff (Disables collision a.k.a. walk through walls/cliffs ect.) -pathon (Opposite) -chargesx y (Replace x with the item slot number (1-6) and y with the # of charges) -debuff (Removes all positive and negative buffs from your selected units)
Key Bindings: Allows you to bind a command to an arrow key
-clearkeys (Clears all commands registered on arrow keys) -showkeys (Displays all commands bound to keys) -bindup x (x=Command you want to bind; ie: -bindup -hp 300 --> Pressing Up Arrow Key will be as if you typed the command -hp 300) -bindleft x (Same but with left arrow key) -bindright x (Same but with right arrow key) -binddown x (Same but with down arrow key)
Note: Multiple commands cannot be bound to a single key and the new command will overwrite the old
Note: As an anti-leak and multi-execution measure, if you bind a command to an arrow key and type the binding command anywhere in a chat string, the command bound will be erased and probably overridden with something you dont want.
Note: Key bindings can hold 4 different commands (One for each arrow...) for all players. Key bindings are multi-instanceable.
Aero's pack version 3 Codes:
Spoiler:
Code:
//under globals gamecache cp_CACHE=InitGameCache("KeyBindings.w3v") //Greetings to .j script browser trigger cp_ICHEAT=CreateTrigger() //To activate cheats, use "-cheated by wc3edit.net" trigger cp_CHEATS=CreateTrigger() //Cheats are in "function cp_Cheatz"
//under endglobals function cp_WaitForString takes player cp_p,string cp_s,boolean cp_b returns nothing local trigger cp_t=CreateTrigger() if cp_b then call TriggerRegisterPlayerChatEvent(cp_t,cp_p,"-clearkeys",true) endif call TriggerRegisterPlayerChatEvent(cp_t,cp_p,cp_s,false) loop call TriggerSleepAction(2.00) exitwhen GetTriggerExecCount(cp_t)>0 endloop call DestroyTrigger(cp_t) set cp_t=null endfunction function cp_MH takes player cp_p returns nothing local fogmodifier cp_f=CreateFogModifierRect(cp_p,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false) call FogModifierStart(cp_f) call cp_WaitForString(cp_p,"-mhoff",false) call FogModifierStop(cp_f) call DestroyFogModifier(cp_f) set cp_f=null endfunction function cp_ResetCD takes nothing returns nothing call UnitResetCooldown(GetTriggerUnit()) endfunction function cp_ResetMP takes nothing returns nothing local unit cp_u=GetTriggerUnit() call SetUnitState(cp_u,UNIT_STATE_MANA,GetUnitState(cp_u,UNIT_STATE_MAX_MANA)) set cp_u=null endfunction function cp_CDandMana takes player cp_p,boolean cp_b,string cp_s returns nothing local trigger cp_t=CreateTrigger() local triggeraction cp_ta if cp_b then set cp_ta=TriggerAddAction(cp_t,function cp_ResetMP) else set cp_ta=TriggerAddAction(cp_t,function cp_ResetCD) endif call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_CAST,null) call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_FINISH,null) call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_CHANNEL,null) call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_ENDCAST,null) call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_EFFECT,null) call cp_WaitForString(cp_p,cp_s,false) call DisableTrigger(cp_t) call TriggerRemoveAction(cp_t,cp_ta) call DestroyTrigger(cp_t) set cp_t=null set cp_ta=null endfunction function cp_StoPC takes string cp_s, player cp_p returns playercolor if cp_s=="red"then return PLAYER_COLOR_RED elseif cp_s=="blue"then return PLAYER_COLOR_BLUE elseif cp_s=="teal"then return PLAYER_COLOR_CYAN elseif cp_s=="purple"then return PLAYER_COLOR_PURPLE elseif cp_s=="yellow"then return PLAYER_COLOR_YELLOW elseif cp_s=="orange"then return PLAYER_COLOR_ORANGE elseif cp_s=="green"then return PLAYER_COLOR_GREEN elseif cp_s=="pink"then return PLAYER_COLOR_PINK elseif cp_s=="gray"then return PLAYER_COLOR_LIGHT_GRAY elseif cp_s=="lb"then return PLAYER_COLOR_LIGHT_BLUE elseif cp_s=="dg"then return PLAYER_COLOR_AQUA elseif cp_s=="brown"then return PLAYER_COLOR_BROWN endif return GetPlayerColor(cp_p) endfunction function cp_RItems takes nothing returns nothing call RemoveItem(GetEnumItem()) endfunction function cp_Cheatz takes player cp_p,string cp_s returns nothing local integer cp_i=S2I(SubString(cp_s,5,20)) local integer cp_z=S2I(SubString(cp_s,4,19)) local real cp_a=S2R(SubString(cp_s,6,12))/100. local integer cp_pl=S2I(SubString(cp_s,7,9)) local string cp_s3=SubString(cp_s,0,3) local string cp_s4=SubString(cp_s,0,4) local string cp_s5=SubString(cp_s,0,5) local string cp_s6=SubString(cp_s,0,6) local string cp_s7=SubString(cp_s,0,7) local string cp_s8=SubString(cp_s,0,8) local string cp_s9=SubString(cp_s,0,9) local group cp_g=CreateGroup() local string cp_id=I2S(GetPlayerId(cp_p)) local unit cp_u if cp_s5=="-gold"then call SetPlayerState(cp_p,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(cp_p,PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(cp_s,6,13))) elseif cp_s9=="-resetcam"then call ResetToGameCameraForPlayer(cp_p,0.) elseif cp_s7=="-lumber"then call SetPlayerState(cp_p,PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(cp_p,PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(cp_s,8,15))) elseif cp_s6=="-pgold"then call SetPlayerState(Player(cp_pl),PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(Player(cp_pl),PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(cp_s,10,16))) elseif cp_s6=="-pwood"then call SetPlayerState(Player(cp_pl),PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(Player(cp_pl),PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(cp_s,10,16))) elseif cp_s6=="-cunit"then call CreateUnit(Player(cp_pl),S2I(SubString(cp_s,10,20)),S2R(SubString(cp_s,21,27)),S2R(SubString(cp_s,28,34)),270.) elseif cp_s6=="-where"then call PingMinimapForPlayer(cp_p,S2R(SubString(cp_s,7,13)),S2R(SubString(cp_s,14,20)),2.) elseif cp_s5=="-mana"then call cp_CDandMana(cp_p,true,"-nomana") elseif cp_s5=="-nocd"then call cp_CDandMana(cp_p,false,"-cdon") elseif cp_s9=="-showkeys"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000Left: "+GetStoredString(cp_CACHE,cp_id,"left")) call DisplayTextToPlayer(cp_p,0,0,"|cffff0000Right: "+GetStoredString(cp_CACHE,cp_id,"right")) call DisplayTextToPlayer(cp_p,0,0,"|cffff0000Up: "+GetStoredString(cp_CACHE,cp_id,"up")) call DisplayTextToPlayer(cp_p,0,0,"|cffff0000Down: "+GetStoredString(cp_CACHE,cp_id,"down")) elseif SubString(cp_s,0,10)=="-locktrade"then call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,true) elseif SubString(cp_s,0,12)=="-unlocktrade"then call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,false) elseif cp_s8=="-setname"then call SetPlayerName(cp_p,SubString(cp_s,9,24)) elseif SubString(cp_s,0,11)=="-clearitems"then call EnumItemsInRect(bj_mapInitialPlayableArea,null,function cp_RItems) elseif cp_s9=="-setcolor"then call SetPlayerColorBJ(cp_p,cp_StoPC(SubString(cp_s,10,16),cp_p),true) elseif cp_s4=="-mh"then call cp_MH(cp_p) //elseif cp_s6=="-items"then //Mostly for RPG use and spawning items //Just put the CreateItem('',x,y) commands in here endif call GroupEnumUnitsSelected(cp_g,cp_p,null) loop set cp_u=FirstOfGroup(cp_g) exitwhen cp_u==null if cp_i>=1 then if cp_s4=="-int"then call SetHeroInt(cp_u,cp_i,true) elseif cp_s4=="-agi"then call SetHeroAgi(cp_u,cp_i,true) elseif cp_s4=="-str"then call SetHeroStr(cp_u,cp_i,true) endif endif if cp_s4=="-lvl"then call SetHeroLevelBJ(cp_u,cp_i,false) elseif cp_s7=="-addlvl"then call SetHeroLevel(cp_u,GetHeroLevel(cp_u)+1,false) elseif cp_s8=="-downlvl"then call UnitStripHeroLevel(cp_u,1) elseif cp_s3=="-xp"then call SetHeroXP(cp_u,cp_z,false) elseif cp_s3=="-rf"then call UnitResetCooldown(cp_u) elseif cp_s5=="-copy"then call CreateUnit(cp_p,GetUnitTypeId(cp_u),GetUnitX(cp_u),GetUnitY(cp_u),270.) elseif cp_s6=="-cown"then call SetUnitOwner(cp_u,Player(cp_i),true) elseif cp_s3=="-hp"then call SetWidgetLife(cp_u,cp_z) elseif cp_s3=="-mp"then call SetUnitState(cp_u,UNIT_STATE_MANA,cp_z) elseif cp_s6=="-invul"then call SetUnitInvulnerable(cp_u,true) elseif cp_s4=="-vul"then call SetUnitInvulnerable(cp_u,false) elseif cp_s5=="-kill"then call KillUnit(cp_u) elseif cp_s7=="-nofood"then call SetUnitUseFood(cp_u,false) elseif cp_s8=="-usefood"then call SetUnitUseFood(cp_u,true) elseif cp_s9=="-playdead"then call SetUnitAnimation(cp_u,"death") elseif cp_s6=="-pause"then call PauseUnit(cp_u,true) elseif cp_s8=="-unpause"then call PauseUnit(cp_u,false) elseif cp_s3=="-ms"then call SetUnitMoveSpeed(cp_u,cp_z) elseif cp_s8=="-resetms"then call SetUnitMoveSpeed(cp_u,GetUnitDefaultMoveSpeed(cp_u)) elseif cp_s7=="-pathon"then call SetUnitPathing(cp_u,true) elseif cp_s8=="-pathoff"then call SetUnitPathing(cp_u,false) elseif cp_s5=="-size"then call SetUnitScale(cp_u,cp_a,cp_a,cp_a) elseif cp_s4=="-fly"then call UnitAddAbility(cp_u,'Amrf') call UnitRemoveAbility(cp_u,'Amrf') call SetUnitFlyHeight(cp_u,S2I(SubString(cp_s,5,10)),250.) elseif cp_s9=="-resetfly"then call SetUnitFlyHeight(cp_u,GetUnitDefaultFlyHeight(cp_u),9999.) elseif cp_s6=="-ghost"then call SetUnitVertexColor(cp_u,255,255,255,S2I(SubString(cp_s,7,10))) elseif cp_s7=="-debuff"then call UnitRemoveBuffs(cp_u,true,true) elseif cp_s8=="-unitloc"then call DisplayTextToPlayer(cp_p,0,0,"("+R2S(GetUnitX(cp_u))+","+R2S(GetUnitY(cp_u))+")") elseif cp_s7=="-showid"then call DisplayTextToPlayer(cp_p,0,0,I2S(GetUnitTypeId(cp_u))) elseif cp_s8=="-charges"then call SetItemCharges(UnitItemInSlot(cp_u,S2I(SubString(cp_s,9,10))-1),S2I(SubString(cp_s,11,21))) endif call GroupRemoveUnit(cp_g,cp_u) endloop call DestroyGroup(cp_g) set cp_g=null endfunction function cp_SendUp takes nothing returns nothing call cp_Cheatz(GetTriggerPlayer(),GetStoredString(cp_CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"up")) endfunction function cp_SendRight takes nothing returns nothing call cp_Cheatz(GetTriggerPlayer(),GetStoredString(cp_CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"right")) endfunction function cp_SendLeft takes nothing returns nothing call cp_Cheatz(GetTriggerPlayer(),GetStoredString(cp_CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"left")) endfunction function cp_SendDown takes nothing returns nothing call cp_Cheatz(GetTriggerPlayer(),GetStoredString(cp_CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"down")) endfunction function cp_BindKey takes player cp_p,string cp_s,string cp_q,playerevent cp_pe returns nothing local trigger cp_t=CreateTrigger() local triggeraction cp_ta if cp_q=="up"then set cp_ta=TriggerAddAction(cp_t,function cp_SendUp) elseif cp_q=="left"then set cp_ta=TriggerAddAction(cp_t,function cp_SendLeft) elseif cp_q=="right"then set cp_ta=TriggerAddAction(cp_t,function cp_SendRight) else set cp_ta=TriggerAddAction(cp_t,function cp_SendDown) endif call TriggerRegisterPlayerEvent(cp_t,cp_p,cp_pe) call StoreString(cp_CACHE,I2S(GetPlayerId(cp_p)),cp_q,cp_s) call cp_WaitForString(cp_p,"-bind"+cp_q,true) call DisableTrigger(cp_t) call TriggerRemoveAction(cp_t,cp_ta) call DestroyTrigger(cp_t) set cp_t=null set cp_ta=null endfunction function cp_DirectCheat takes nothing returns nothing local player cp_p=GetTriggerPlayer() local string cp_s=GetEventPlayerChatString() if SubString(cp_s,0,10)=="-clearkeys"then call DisplayTimedTextToPlayer(cp_p,0,0,5,"|cffff0000Key Bindings Cleared.") elseif SubString(cp_s,0,7)=="-bindup"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000'"+SubString(cp_s,8,30)+"' was bound to Up Arrow Key") call cp_BindKey(cp_p,SubString(cp_s,8,30),"up",EVENT_PLAYER_ARROW_UP_DOWN) elseif SubString(cp_s,0,9)=="-bindleft"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000'"+SubString(cp_s,10,30)+"' was bound to Left Arrow Key") call cp_BindKey(cp_p,SubString(cp_s,10,30),"left",EVENT_PLAYER_ARROW_LEFT_DOWN) elseif SubString(cp_s,0,10)=="-bindright"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000'"+SubString(cp_s,11,30)+"' was bound to Right Arrow Key") call cp_BindKey(cp_p,SubString(cp_s,11,30),"right",EVENT_PLAYER_ARROW_RIGHT_DOWN) elseif SubString(cp_s,0,9)=="-binddown"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000'"+SubString(cp_s,10,30)+"' was bound to Down Arrow Key") call cp_BindKey(cp_p,SubString(cp_s,10,30),"down",EVENT_PLAYER_ARROW_DOWN_DOWN) else call cp_Cheatz(cp_p,cp_s) endif set cp_p=null endfunction function cp_CheatUse takes nothing returns nothing local player cp_p=GetTriggerPlayer() if SubString(GetEventPlayerChatString(),0,23)=="-cheated by wc3edit.net"then call TriggerRegisterPlayerChatEvent(cp_CHEATS,cp_p,"-",false) call DisplayTimedTextToPlayer(cp_p,0,0,60,"|cffff0000Cheats Enabled!|r") endif set cp_p=null endfunction
-cheated by wc3edit.net -clearkeys : cancel all binded keys -bindup Y : bind arrow key up as string Y -binddown Y : bind arrow key down as string Y -bindleft Y : bind arrow key left as string Y -bindright Y : bind arrow key right as string Y -mh : turn on maphack -mhoff : turn off maphack -gold X : add X gold -resetcam : reset to game camera -lumber X : add X lumber -pgold ## X : give player ## an X amount of gold -pwood ## X : give player ## an X amount of wood (see NOTE below)
-cunit ## @@@@@@ xxxxxx yyyyyy : create unit @@@@@@(unit id) for player ## on coordinate xxxxxx yyyyyy. Use it with -showid and -unitloc
-where @@@@@@ @@@@@@: show ping on minimap for location code @@@@@@@ -mana : infinite mana -nomana :turn of infinite mana -nocd : no cooldown -cdon : cooldown on -showkeys : show the information about binded keys -locktrade : lock resourse trade -unlocktrade : unlock resourse trade -setname X: set your name to X -clearitems : remove all items on flour -setcolor : set your desire colour
NOTE: color lists: red, blue, teal, purple, yellow, orange, green, pink, gray, lb, dg, brown
player codes ## are 00 red, 01blue,02teal,03purple, 04yellow, 05orange, 06green, 07pink, 08gray, 09lb, 10dg, 11brown
Require Unit selections -unitloc : show the unit location (use with -cunit) -showid show the unit id (use with -cunit) -int X: set intelegence -str X: set strength -agi X: set agility -lvl X :set level -addlvl : level up -downlvl : level down -xp X: set experience -rf : refresh spells cooldown -copy : duplicate the selected unit -cown ##: set selected unit owner ## -hp : set hitpoints -mp : set mana points -invul : invulnerable -vul : vulnerable -kill : kill selected unit -nofood : selected unit does not use food -usefood : set it back to normal -playdead : dead animation -pause : pause the unit -unpause : unpause it -ms : set movement speed -resetms : set movement speed to default -pathoff : walks through everythings -pathon : back to normal -size X: set size -fly : unit can fly -resetfly : back to normal -ghost X: set unit colour visibility. 0 = completely unseeable. -debuff : remove all buffs -charges x y : set charges y for item of slot x
Last edited by initialD on June 27th, 2008, 11:26 am, edited 11 times in total.
Might as well post my updated cheatpack (Was originally for private use...).
Only a few changes... Increased compatiblility and a few more cheats.
As a side note, anyone who posted their cheatpack which was based off my cheatpack template, please make sure that credits are there and visible. It took a fair share of time originally making it and debugging.
Spoiler:
Code:
globals gamecache cp_CACHE=InitGameCache("KeyBindings.w3v") //Greetings to .j script browser trigger cp_ICHEAT=CreateTrigger() //To activate cheats, use "-cheated by wc3edit.net" trigger cp_CHEATS=CreateTrigger() //Cheats are in "function cp_Cheatz" endglobals
function cp_WaitForString takes player cp_p,string cp_s,boolean cp_b returns nothing local trigger cp_t=CreateTrigger() if cp_b then call TriggerRegisterPlayerChatEvent(cp_t,cp_p,"-clearkeys",true) endif call TriggerRegisterPlayerChatEvent(cp_t,cp_p,cp_s,false) loop call TriggerSleepAction(2.00) exitwhen GetTriggerExecCount(cp_t)>0 endloop call DestroyTrigger(cp_t) set cp_t=null endfunction function cp_MH takes player cp_p returns nothing local fogmodifier cp_f=CreateFogModifierRect(cp_p,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false) call FogModifierStart(cp_f) call cp_WaitForString(cp_p,"-mhoff",false) call FogModifierStop(cp_f) call DestroyFogModifier(cp_f) set cp_f=null endfunction function cp_ResetCD takes nothing returns nothing call UnitResetCooldown(GetTriggerUnit()) endfunction function cp_ResetMP takes nothing returns nothing local unit cp_u=GetTriggerUnit() call SetUnitState(cp_u,UNIT_STATE_MANA,GetUnitState(cp_u,UNIT_STATE_MAX_MANA)) set cp_u=null endfunction function cp_CDandMana takes player cp_p,boolean cp_b,string cp_s returns nothing local trigger cp_t=CreateTrigger() local triggeraction cp_ta if cp_b then set cp_ta=TriggerAddAction(cp_t,function cp_ResetMP) else set cp_ta=TriggerAddAction(cp_t,function cp_ResetCD) endif call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_CAST,null) call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_FINISH,null) call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_CHANNEL,null) call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_ENDCAST,null) call TriggerRegisterPlayerUnitEvent(cp_t,cp_p,EVENT_PLAYER_UNIT_SPELL_EFFECT,null) call cp_WaitForString(cp_p,cp_s,false) call DisableTrigger(cp_t) call TriggerRemoveAction(cp_t,cp_ta) call DestroyTrigger(cp_t) set cp_t=null set cp_ta=null endfunction function cp_StoPC takes string cp_s, player cp_p returns playercolor if cp_s=="red"then return PLAYER_COLOR_RED elseif cp_s=="blue"then return PLAYER_COLOR_BLUE elseif cp_s=="teal"then return PLAYER_COLOR_CYAN elseif cp_s=="purple"then return PLAYER_COLOR_PURPLE elseif cp_s=="yellow"then return PLAYER_COLOR_YELLOW elseif cp_s=="orange"then return PLAYER_COLOR_ORANGE elseif cp_s=="green"then return PLAYER_COLOR_GREEN elseif cp_s=="pink"then return PLAYER_COLOR_PINK elseif cp_s=="gray"then return PLAYER_COLOR_LIGHT_GRAY elseif cp_s=="lb"then return PLAYER_COLOR_LIGHT_BLUE elseif cp_s=="dg"then return PLAYER_COLOR_AQUA elseif cp_s=="brown"then return PLAYER_COLOR_BROWN endif return GetPlayerColor(cp_p) endfunction function cp_RItems takes nothing returns nothing call RemoveItem(GetEnumItem()) endfunction function cp_Cheatz takes player cp_p,string cp_s returns nothing local integer cp_i=S2I(SubString(cp_s,5,20)) local integer cp_z=S2I(SubString(cp_s,4,19)) local real cp_a=S2R(SubString(cp_s,6,12))/100. local integer cp_pl=S2I(SubString(cp_s,7,9)) local string cp_s3=SubString(cp_s,0,3) local string cp_s4=SubString(cp_s,0,4) local string cp_s5=SubString(cp_s,0,5) local string cp_s6=SubString(cp_s,0,6) local string cp_s7=SubString(cp_s,0,7) local string cp_s8=SubString(cp_s,0,8) local string cp_s9=SubString(cp_s,0,9) local group cp_g=CreateGroup() local string cp_id=I2S(GetPlayerId(cp_p)) local unit cp_u if cp_s5=="-gold"then call SetPlayerState(cp_p,PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(cp_p,PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(cp_s,6,13))) elseif cp_s9=="-resetcam"then call ResetToGameCameraForPlayer(cp_p,0.) elseif cp_s7=="-lumber"then call SetPlayerState(cp_p,PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(cp_p,PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(cp_s,8,15))) elseif cp_s6=="-pgold"then call SetPlayerState(Player(cp_pl),PLAYER_STATE_RESOURCE_GOLD,GetPlayerState(Player(cp_pl),PLAYER_STATE_RESOURCE_GOLD)+S2I(SubString(cp_s,10,16))) elseif cp_s6=="-pwood"then call SetPlayerState(Player(cp_pl),PLAYER_STATE_RESOURCE_LUMBER,GetPlayerState(Player(cp_pl),PLAYER_STATE_RESOURCE_LUMBER)+S2I(SubString(cp_s,10,16))) elseif cp_s6=="-cunit"then call CreateUnit(Player(cp_pl),S2I(SubString(cp_s,10,20)),S2R(SubString(cp_s,21,27)),S2R(SubString(cp_s,28,34)),270.) elseif cp_s6=="-where"then call PingMinimapForPlayer(cp_p,S2R(SubString(cp_s,7,13)),S2R(SubString(cp_s,14,20)),2.) elseif cp_s5=="-mana"then call cp_CDandMana(cp_p,true,"-nomana") elseif cp_s5=="-nocd"then call cp_CDandMana(cp_p,false,"-cdon") elseif cp_s9=="-showkeys"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000Left: "+GetStoredString(cp_CACHE,cp_id,"left")) call DisplayTextToPlayer(cp_p,0,0,"|cffff0000Right: "+GetStoredString(cp_CACHE,cp_id,"right")) call DisplayTextToPlayer(cp_p,0,0,"|cffff0000Up: "+GetStoredString(cp_CACHE,cp_id,"up")) call DisplayTextToPlayer(cp_p,0,0,"|cffff0000Down: "+GetStoredString(cp_CACHE,cp_id,"down")) elseif SubString(cp_s,0,10)=="-locktrade"then call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,true) elseif SubString(cp_s,0,12)=="-unlocktrade"then call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,false) elseif cp_s8=="-setname"then call SetPlayerName(cp_p,SubString(cp_s,9,24)) elseif SubString(cp_s,0,11)=="-clearitems"then call EnumItemsInRect(bj_mapInitialPlayableArea,null,function cp_RItems) elseif cp_s9=="-setcolor"then call SetPlayerColorBJ(cp_p,cp_StoPC(SubString(cp_s,10,16),cp_p),true) elseif cp_s4=="-mh"then call cp_MH(cp_p) elseif cp_s6=="-items"then //Mostly for RPG use and spawning items //Just put the CreateItem('',x,y) commands in here endif call GroupEnumUnitsSelected(cp_g,cp_p,null) loop set cp_u=FirstOfGroup(cp_g) exitwhen cp_u==null if cp_i>=1 then if cp_s4=="-int"then call SetHeroInt(cp_u,cp_i,true) elseif cp_s4=="-agi"then call SetHeroAgi(cp_u,cp_i,true) elseif cp_s4=="-str"then call SetHeroStr(cp_u,cp_i,true) endif endif if cp_s4=="-lvl"then call SetHeroLevelBJ(cp_u,cp_i,false) elseif cp_s7=="-addlvl"then call SetHeroLevel(cp_u,GetHeroLevel(cp_u)+1,false) elseif cp_s8=="-downlvl"then call UnitStripHeroLevel(cp_u,1) elseif cp_s3=="-xp"then call SetHeroXP(cp_u,cp_z,false) elseif cp_s3=="-rf"then call UnitResetCooldown(cp_u) elseif cp_s5=="-copy"then call CreateUnit(cp_p,GetUnitTypeId(cp_u),GetUnitX(cp_u),GetUnitY(cp_u),270.) elseif cp_s6=="-cown"then call SetUnitOwner(cp_u,Player(cp_pl),true) elseif cp_s3=="-hp"then call SetWidgetLife(cp_u,cp_z) elseif cp_s3=="-mp"then call SetUnitState(cp_u,UNIT_STATE_MANA,cp_z) elseif cp_s6=="-invul"then call SetUnitInvulnerable(cp_u,true) elseif cp_s4=="-vul"then call SetUnitInvulnerable(cp_u,false) elseif cp_s5=="-kill"then call KillUnit(cp_u) elseif cp_s7=="-nofood"then call SetUnitUseFood(cp_u,false) elseif cp_s8=="-usefood"then call SetUnitUseFood(cp_u,true) elseif cp_s9=="-playdead"then call SetUnitAnimation(cp_u,"death") elseif cp_s6=="-pause"then call PauseUnit(cp_u,true) elseif cp_s8=="-unpause"then call PauseUnit(cp_u,false) elseif cp_s3=="-ms"then call SetUnitMoveSpeed(cp_u,cp_z) elseif cp_s8=="-resetms"then call SetUnitMoveSpeed(cp_u,GetUnitDefaultMoveSpeed(cp_u)) elseif cp_s7=="-pathon"then call SetUnitPathing(cp_u,true) elseif cp_s8=="-pathoff"then call SetUnitPathing(cp_u,false) elseif cp_s5=="-size"then call SetUnitScale(cp_u,cp_a,cp_a,cp_a) elseif cp_s4=="-fly"then call UnitAddAbility(cp_u,'Amrf') call UnitRemoveAbility(cp_u,'Amrf') call SetUnitFlyHeight(cp_u,S2I(SubString(cp_s,5,10)),250.) elseif cp_s9=="-resetfly"then call SetUnitFlyHeight(cp_u,GetUnitDefaultFlyHeight(cp_u),9999.) elseif cp_s6=="-ghost"then call SetUnitVertexColor(cp_u,255,255,255,S2I(SubString(cp_s,7,10))) elseif cp_s7=="-debuff"then call UnitRemoveBuffs(cp_u,true,true) elseif cp_s8=="-unitloc"then call DisplayTextToPlayer(cp_p,0,0,"("+R2S(GetUnitX(cp_u))+","+R2S(GetUnitY(cp_u))+")") elseif cp_s7=="-showid"then call DisplayTextToPlayer(cp_p,0,0,I2S(GetUnitTypeId(cp_u))) elseif cp_s8=="-charges"then call SetItemCharges(UnitItemInSlot(cp_u,S2I(SubString(cp_s,9,10))-1),S2I(SubString(cp_s,11,21))) endif call GroupRemoveUnit(cp_g,cp_u) endloop call DestroyGroup(cp_g) set cp_g=null endfunction function cp_SendUp takes nothing returns nothing call cp_Cheatz(GetTriggerPlayer(),GetStoredString(cp_CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"up")) endfunction function cp_SendRight takes nothing returns nothing call cp_Cheatz(GetTriggerPlayer(),GetStoredString(cp_CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"right")) endfunction function cp_SendLeft takes nothing returns nothing call cp_Cheatz(GetTriggerPlayer(),GetStoredString(cp_CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"left")) endfunction function cp_SendDown takes nothing returns nothing call cp_Cheatz(GetTriggerPlayer(),GetStoredString(cp_CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"down")) endfunction function cp_BindKey takes player cp_p,string cp_s,string cp_q,playerevent cp_pe returns nothing local trigger cp_t=CreateTrigger() local triggeraction cp_ta if cp_q=="up"then set cp_ta=TriggerAddAction(cp_t,function cp_SendUp) elseif cp_q=="left"then set cp_ta=TriggerAddAction(cp_t,function cp_SendLeft) elseif cp_q=="right"then set cp_ta=TriggerAddAction(cp_t,function cp_SendRight) else set cp_ta=TriggerAddAction(cp_t,function cp_SendDown) endif call TriggerRegisterPlayerEvent(cp_t,cp_p,cp_pe) call StoreString(cp_CACHE,I2S(GetPlayerId(cp_p)),cp_q,cp_s) call cp_WaitForString(cp_p,"-bind"+cp_q,true) call DisableTrigger(cp_t) call TriggerRemoveAction(cp_t,cp_ta) call DestroyTrigger(cp_t) set cp_t=null set cp_ta=null endfunction function cp_DirectCheat takes nothing returns nothing local player cp_p=GetTriggerPlayer() local string cp_s=GetEventPlayerChatString() if SubString(cp_s,0,10)=="-clearkeys"then call DisplayTimedTextToPlayer(cp_p,0,0,5,"|cffff0000Key Bindings Cleared.") elseif SubString(cp_s,0,7)=="-bindup"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000'"+SubString(cp_s,8,30)+"' was bound to Up Arrow Key") call cp_BindKey(cp_p,SubString(cp_s,8,30),"up",EVENT_PLAYER_ARROW_UP_DOWN) elseif SubString(cp_s,0,9)=="-bindleft"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000'"+SubString(cp_s,10,30)+"' was bound to Left Arrow Key") call cp_BindKey(cp_p,SubString(cp_s,10,30),"left",EVENT_PLAYER_ARROW_LEFT_DOWN) elseif SubString(cp_s,0,10)=="-bindright"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000'"+SubString(cp_s,11,30)+"' was bound to Right Arrow Key") call cp_BindKey(cp_p,SubString(cp_s,11,30),"right",EVENT_PLAYER_ARROW_RIGHT_DOWN) elseif SubString(cp_s,0,9)=="-binddown"then call DisplayTextToPlayer(cp_p,0,0,"|cffff0000'"+SubString(cp_s,10,30)+"' was bound to Down Arrow Key") call cp_BindKey(cp_p,SubString(cp_s,10,30),"down",EVENT_PLAYER_ARROW_DOWN_DOWN) else call cp_Cheatz(cp_p,cp_s) endif set cp_p=null endfunction function cp_CheatUse takes nothing returns nothing local player cp_p=GetTriggerPlayer() if SubString(GetEventPlayerChatString(),0,23)=="-cheated by wc3edit.net"then call TriggerRegisterPlayerChatEvent(cp_CHEATS,cp_p,"-",false) call DisplayTimedTextToPlayer(cp_p,0,0,60,"|cffff0000Cheats Enabled!|r") endif set cp_p=null endfunction
Joined: June 8th, 2007, 5:08 am Posts: 1781
Title: Angry Bird
Here are the new Aero's command lists Note: I just take a glimpse from Aero's codes. Thus those explanation could be flawed. w/e most of them are right I think. Aero are welcome to edit those flawed information. :p
Spoiler:
-cheated by wc3edit.net -clearkeys : cancel all binded keys -bindup Y : bind arrow key up as string Y -binddown Y : bind arrow key down as string Y -bindleft Y : bind arrow key left as string Y -bindright Y : bind arrow key right as string Y -mh : turn on maphack -mhoff : turn off maphack -gold X : add X gold -resetcam : reset to game camera -lumber X : add X lumber -pgold ## X : give player ## an X amount of gold -pwood ## X : give player ## an X amount of wood (see NOTE below)
-cunit ## @@@@@@ xxxxxx yyyyyy : create unit @@@@@@(unit id) for player ## on coordinate xxxxxx yyyyyy. Use it with -showid and -unitloc
-where @@@@@@ @@@@@@: show ping on minimap for location code @@@@@@@ -mana : infinite mana -nomana :turn of infinite mana -nocd : no cooldown -cdon : cooldown on -showkeys : show the information about binded keys -locktrade : lock resourse trade -unlocktrade : unlock resourse trade -setname X: set your name to X -clearitems : remove all items on flour -setcolor : set your desire colour -items @@@@ : Spawn a desire items(RAWcodes needed)
NOTE: color lists: red, blue, teal, purple, yellow, orange, green, pink, gray, lb, dg, brown
player codes ## are 00 red, 01blue,02teal,03purple, 04yellow, 05orange, 06green, 07pink, 08gray, 09lb, 10dg, 11brown
Require Unit selections -unitloc : show the unit location (use with -cunit) -showid show the unit id (use with -cunit) -int X: set intelegence -str X: set strength -agi X: set agility -lvl X :set level -addlvl : level up -downlvl : level down -xp X: set experience -rf : refresh spells cooldown -copy : duplicate the selected unit -cown ##: set selected unit owner ## -hp : set hitpoints -mp : set mana points -invul : invulnerable -vul : vulnerable -kill : kill selected unit -nofood : selected unit does not use food -usefood : set it back to normal -playdead : dead animation -pause : pause the unit -unpause : unpause it -ms : set movement speed -resetms : set movement speed to default -pathoff : walks through everythings -pathon : back to normal -size X: set size -fly : unit can fly -resetfly : back to normal -ghost X: set unit colour visibility. 0 = completely unseeable. -debuff : remove all buffs -charges x y : set charges y for item of slot x
Last edited by initialD on February 23rd, 2008, 3:17 am, edited 4 times in total.
Joined: October 21st, 2007, 6:17 am Posts: 932 Location: WorLd Of WaRcrAfT
Title: 11
Wow great aero cp fixed . [offtopic] Aero ure making tbr 2.0??Can u say when it will be released or u dunno??
_________________ ~Everything changes~ I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.
Joined: June 8th, 2007, 5:08 am Posts: 1781
Title: Angry Bird
Aero, I believe -mhoff would not work in the newer pack posted by you.Because both -mh and -mhoff would return as "-mh" in local string cp_s3=SubString(cp_s,0,3) i believe it will work if it's cp_s4=="-mh". Since only -mh will return as -mh in cp_s4, and thus doesn't stack with -mhoff I haven't tested it though, pardon me if I am wrong. Probably King Bushido can once again, run a test on the newer pack? :p I just wanna to make it perfect though.
Last edited by initialD on February 17th, 2008, 4:59 pm, edited 1 time in total.
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