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PostPosted: April 18th, 2007, 10:10 pm 
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Joined: March 28th, 2007, 3:47 am
Posts: 81
Gandhi11 wrote:
Thank you all SO MUCH! ^_^
YOU GUYS PWN ALL !!!!!!!!
BTW what does -kill do ^_^


It does what it implies....kills what you are targetting


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PostPosted: April 18th, 2007, 10:14 pm 
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Kill targeted unit? i dunno test it out... or maybe its based on Sasuke (Cuts your unit)

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PostPosted: April 18th, 2007, 10:41 pm 
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Devil wrote:
Kill targeted unit? i dunno test it out... or maybe its based on Sasuke (Cuts your unit)


Read first, post later.


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PostPosted: April 19th, 2007, 12:01 am 
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You posted 4 secs before me... What u want me to do??!!! GAHHHHHH

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 Post subject:
PostPosted: April 19th, 2007, 12:02 am 
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This is what I wanted you to do. ^.-

S7seven7S wrote:
Read first, post later


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PostPosted: April 19th, 2007, 12:28 am 
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S7seven7S wrote:
This is what I wanted you to do. ^.-

S7seven7S wrote:
Read first, post later


0wned :P

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 Post subject:
PostPosted: April 19th, 2007, 1:05 am 
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Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O


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 Post subject:
PostPosted: April 19th, 2007, 1:09 am 
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Gandhi11 wrote:
Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O


I know of ways to fixeth this!

My -kill + -killfast works fine =p

Edit:

Place this somewhere with any player types - as a substring...

Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -kill) or ((Entered chat string) Equal to -killany)
    Then - Actions
        Set kill = No unit
        Trigger - Reset kill <gen>
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Trigger - Add to kill <gen> the event (Player - (Triggering player) Selects a unit)
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, please select A...
        Wait until (kill Not equal to No unit), checking every 1.00 seconds
        Dialog - Clear kdialog
        Dialog - Create a dialog button for kdialog labelled (|cff191970Yes|r, Kill  + (Name of kill))
        Set kyes = (Last created dialog Button)
        Dialog - Create a dialog button for kdialog labelled (|cffFF0000No|r, Do not kill  + (Name of kill))
        Dialog - Show kdialog for (Triggering player)
    Else - Actions


make a new trigger containing this, with no events, only conditions and actions.
C:
Code:
((Triggering player) is in Xantan) Equal to True
(or a random variable for you're 'cheat activation'
A:
Code:
Set numberofcommands[(Player number of (Triggering player))] = (numberofcommands[(Player number of (Triggering player))] + 1)

Set kill = (Triggering unit)

Set kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))] = (Triggering unit)

Trigger - Turn off (This trigger)


Oh and I guess I used another trigger for dialogs...
E
Code:
Dialog - A dialog button is clicked for kdialog

A
Code:
Set kill = kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))]

C
Code:
((Triggering player) is in Xantan) Equal to True
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Clicked dialog button) Equal to kyes
    Then - Actions
        Unit - Kill kill
    Else - Actions


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 Post subject:
PostPosted: April 19th, 2007, 1:21 am 
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Joined: March 28th, 2007, 3:47 am
Posts: 81
Xantan wrote:
Gandhi11 wrote:
Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O


I know of ways to fixeth this!

My -kill + -killfast works fine =p

Edit:

Place this somewhere with any player types - as a substring...

Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -kill) or ((Entered chat string) Equal to -killany)
    Then - Actions
        Set kill = No unit
        Trigger - Reset kill <gen>
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Trigger - Add to kill <gen> the event (Player - (Triggering player) Selects a unit)
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, please select A...
        Wait until (kill Not equal to No unit), checking every 1.00 seconds
        Dialog - Clear kdialog
        Dialog - Create a dialog button for kdialog labelled (|cff191970Yes|r, Kill  + (Name of kill))
        Set kyes = (Last created dialog Button)
        Dialog - Create a dialog button for kdialog labelled (|cffFF0000No|r, Do not kill  + (Name of kill))
        Dialog - Show kdialog for (Triggering player)
    Else - Actions


make a new trigger containing this, with no events, only conditions and actions.
C:
Code:
((Triggering player) is in Xantan) Equal to True
(or a random variable for you're 'cheat activation'
A:
Code:
Set numberofcommands[(Player number of (Triggering player))] = (numberofcommands[(Player number of (Triggering player))] + 1)

Set kill = (Triggering unit)

Set kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))] = (Triggering unit)

Trigger - Turn off (This trigger)


Oh and I guess I used another trigger for dialogs...
E
Code:
Dialog - A dialog button is clicked for kdialog

A
Code:
Set kill = kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))]

C
Code:
((Triggering player) is in Xantan) Equal to True
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Clicked dialog button) Equal to kyes
    Then - Actions
        Unit - Kill kill
    Else - Actions


Pass...


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 Post subject:
PostPosted: April 19th, 2007, 1:23 am 
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Joined: February 1st, 2007, 4:11 pm
Posts: 2513
Location: NEVADA
S7seven7S wrote:
Pass...


Hmm, killfast then? :p
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -fastkill on) or ((Entered chat string) Equal to -killfast on)
    Then - Actions
        Trigger - Reset killfast <gen>
        Trigger - Take killfast <gen> and remove all actions
        Wait 0.02 seconds
        Trigger - Turn on killfast <gen>
        Wait 0.02 seconds
        Trigger - Add to killfast <gen> the event (Player - (Triggering player) Selects a unit)
        Trigger - Take killfast <gen> and add this action: (Unit - Kill (Triggering unit))
        Wait 0.02 seconds
        Trigger - Turn on killfast <gen>
        Wait 0.02 seconds
        Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, go crazy! Selec...
    Else - Actions


Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -fastkill off) or ((Entered chat string) Equal to -killfast off)
    Then - Actions
        Trigger - Reset killfast <gen>
        Trigger - Take killfast <gen> and remove all conditions
        Trigger - Take killfast <gen> and remove all actions
        Trigger - Turn off killfast <gen>
        Trigger - Reset killfast <gen>
    Else - Actions


Then, just make a trigger named killfast, and thats all


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