darkxion wrote:
Alright next question! (seriously gonna have to write a lil guide with all this knowledge when i'm done *laugh* Is there any way from the gui to make a creep drop an item? I'm trying to get specific items into the protected map i'm messing with, either off creep drops or just placed, learning all this one step at a time XD thanks a bunch!
What kind? Like, any creep, or a single creep, if a single creep, I'll write it here:
Events: Unit - (Unit Name) (Unit Number) <gen> Dies
Conditions:
Actions: Set (Integer) = (Random integer number between 1 and (Whatever number))
If ((Your Integer) Equal to 1) then do (Item - Create (Item) at (Position of (Dying/Triggering))) else do (Item - Create (Whatever you want) at (Position of (Dying/Triggering unit)))
Or:
Events: Unit - ((Unit Name) (Unit Number)) <gen> Dies
Conditions: ((Unit Name) (Unit Number)) <gen> is dead) Equal to True
Actions: Set (Your Integer) = (Random integer number between 1 and
(Another Number))
If ((Integer) Equal to 1) then do (Item - (Your Picked Item) at (Position of (Triggering/Dying unit))) else do (Whatever you want; nothing; different item)
If ((Integer) Equal to 1) then do (Item - (Your Picked Item) at (Position of (Triggering/Dying unit))) else do (Whatever you want; nothing; different item) can be used multiple times, just change the Equal to 1 to Equal to 2/3/4/5/6/7 or whatever and change the items to whatever.
Is this what you wanted?