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PostPosted: October 5th, 2009, 8:03 pm 
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Joined: June 9th, 2008, 10:37 pm
Posts: 15
Yeh, I've sortof found the triggers. But to me it's all a comlete mess, and seems to be missing alot of triggers. You might have gotten a different result from me, so I'd love to see yours. But I'm still wondering if anyone is able to deprotect this completly so that the triggers will be accessable by the editor and shown in GUI :)

Thanks


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PostPosted: October 5th, 2009, 8:06 pm 
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Location: Greece, Veria
Sorry once the triggers are converted to jass it cant be undone. Once you open the map in WE there will be one single huge trigger in jass.

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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this


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PostPosted: October 5th, 2009, 8:43 pm 
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Posts: 15
Alright thanks, I'd love to see what results you guys got then if you wouldn't mind too much :)


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PostPosted: October 8th, 2009, 1:47 pm 
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Anyone? ^^ .


Last edited by Aue on October 20th, 2009, 2:06 pm, edited 1 time in total.

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PostPosted: October 9th, 2009, 10:32 pm 
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Location: Greece, Veria
Dont double post. Now, what kind of results do you want? Cause we are gonna get the same like yours. Once single jass trigger.

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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this


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PostPosted: October 20th, 2009, 2:03 pm 
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This is the result that I got. I can't possibly see how this can be all of it. If any of you could just take a quick look at it and see if the results look correct I'd really apreciate it :) I feel like I've done something wrong with this deprotect.


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PostPosted: October 20th, 2009, 2:25 pm 
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Joined: February 24th, 2009, 1:31 pm
Posts: 3815
Location: JEW LAND
1) why is it broken fulfilled?
2) why do u think there will be more triggers? maybe most of the stuff arent triggers at all..

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Spoiler:
(02:24:09)
Code:
ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
Code:

(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code:
(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code:
(15:42:51) Lanaya: can i suck , . . .

Code:
(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code:
GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code:
(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code:
(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?


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PostPosted: October 20th, 2009, 2:34 pm 
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Posts: 15
Well I might be completly wrong, but this function looks so "slim" it seems to me it's missing something. And although I'm quite the newb at jass, I can't see how this function can do anything. And if it can, then what?
Code:
function Doodad001381_DropItems takes nothing returns nothing
   local widget trigWidget=null
   local unit trigUnit=null
   local integer itemID=0
   local boolean canDrop=true
   set trigWidget=bj_lastDyingWidget
   if(trigWidget==null)then
      set trigUnit=GetTriggerUnit()
   endif
   if(trigUnit!=null)then
      set canDrop=not IsUnitHidden(trigUnit)
      if(canDrop and GetChangingUnit()!=null)then
         set canDrop=(GetChangingUnitPrevOwner()==Player(PLAYER_NEUTRAL_AGGRESSIVE))
      endif
   endif
   if(canDrop)then
      //Item set 0
      call RandomDistReset()
      call RandomDistAddItem('I02G',20)
      call RandomDistAddItem(-1,80)
      set itemID=RandomDistChoose()
      if(trigUnit!=null)then
         call UnitDropItem(trigUnit,itemID)
      else
         call WidgetDropItem(trigWidget,itemID)
      endif
   endif
   set bj_lastDyingWidget=null
   call DestroyTrigger(GetTriggeringTrigger())
endfunction


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PostPosted: October 20th, 2009, 2:37 pm 
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Joined: November 17th, 2008, 3:49 pm
Posts: 610
No, nothing wrong..thats just how jass is. Compared to GUI, jass is a hell of a lot more efficient and smaller.

haxorico wrote:
1) why is it broken fulfilled?
Its in broken fulfilled since this topic was made in July. When the forums rearranged, all fulfilled, were moved to broken instead because of the patch.

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PostPosted: October 20th, 2009, 2:39 pm 
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Joined: June 9th, 2008, 10:37 pm
Posts: 15
I know this is not the time, or place to learn some jass, but could you quickly tell me what this function does?
To me, this is a fuction that makes sense:
Code:
function Trig_Untitled_Trigger_001_Conditions takes nothing returns boolean
    if ( not ( IsUnitAliveBJ(GetTriggerUnit()) == true ) ) then
        return false
    endif
    return true
endfunction

function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
    call ExplodeUnitBJ( GetTriggerUnit() )
endfunction

//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
    set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Untitled_Trigger_001, EVENT_PLAYER_UNIT_ATTACKED )
    call TriggerAddCondition( gg_trg_Untitled_Trigger_001, Condition( function Trig_Untitled_Trigger_001_Conditions ) )
    call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction


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