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PostPosted: June 17th, 2007, 7:25 am 
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Hi, Footmen Vs Grunts is a 5v5 Map where you don't click me heroes/use armies (which you bolster via researching units). Once researched the units automatically spawn at the respective player's HQ.

So far I have only been able to open the map enough to change unit stats etc. I currently need the map's triggers so if you could provide a deprotected version of the map, or simply provide the trigger data that would be extremely nifty.

Reason: Making my own spin on the map with a Warhammer 40k feel but can't figure out the spawn triggers. Info would really help. Thanks a bunch.

8)

The map is found at: http://www.epicwar.com/maps/14406/


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PostPosted: June 18th, 2007, 4:57 pm 
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Location: Azeroth
import a blank trigger set

do you care if the triggers are in jass ?

if not, it would only take a week to remake the spawning triggers

its just a bunch of booleans checking if you have the upgrades and creating units in your base

all of the spawning intervals can be found in the tool tips during the game, grab a pen and papper / get to writing (this would take 10 min)

use a loop so your triggers apply to all players

and check for defeat conditions

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 Post subject: tried
PostPosted: June 18th, 2007, 11:35 pm 
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Yeah I tried to recreate the trigger for two days, but without a sample I can't figure it out (hence the asking for the unlocked map or the triggers).

Also, knowing the triggers in jass is useless to me.

"all of the spawning intervals can be found in the tool tips during the game, grab a pen and papper / get to writing (this would take 10 min)" - thats really inconsequential since I need to make my own units and their own spawn intervals.


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PostPosted: June 18th, 2007, 11:48 pm 
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did you use a periodic timer event ?

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PostPosted: June 19th, 2007, 12:30 am 
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It's a "tech upgrade"...


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PostPosted: June 19th, 2007, 1:35 am 
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you still need a periodic timer event to set the spawning interval

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 Post subject: Trigger info
PostPosted: June 19th, 2007, 4:42 am 
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the tech upgrade triggers a periodic event
ie from the point that tech "A" is researched grunts spawn at location "X" every 7-10 seconds
its periodic from the time in which the tech for it is researched


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PostPosted: June 19th, 2007, 9:54 pm 
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that just means theres a condition on the event
every X seconds
if A is researched
spawn unit M at location Y


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