[Add JJ's Cheatpack] DotA 6.61b OMG 1.04

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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5566
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Joined: May 17th, 2009, 4:00 am

[Add JJ's Cheatpack] DotA 6.61b OMG 1.04

Post by 5566 »

Anyone help me to cheat this map? Thanks :D
I tried to add the JJ's Cheatpack into it but failed :(
By the way, help me check whats my wrong in the war3map.j ;-)
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fwdoggy
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Re: [Add JJ's Cheatpack] DotA 6.61b OMG 1.04

Post by fwdoggy »

5566 wrote:Anyone help me to cheat this map? Thanks :D
I tried to add the JJ's Cheatpack into it but failed :(
By the way, help me check whats my wrong in the war3map.j ;-)


Should i just cheat it for you?

/cry geroge you took my first try
Last edited by fwdoggy on July 23rd, 2009, 11:00 am, edited 5 times in total.
GeorgeMots
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Re: [Add JJ's Cheatpack] DotA 6.61b OMG 1.04

Post by GeorgeMots »

Here it is.

Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


Your problem was that you searched for funtion main, but didnt notice that it was

Code: Select all

function Main_AllHasHero takes nothing returns boolean

You placed that stuff above that line instead of the right one.

Code: Select all

function main takes nothing returns nothing
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http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
5566
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Posts: 69
Joined: May 17th, 2009, 4:00 am

Re: [Add JJ's Cheatpack] DotA 6.61b OMG 1.04

Post by 5566 »

okok.. thx george:)

Edit: Whats my fault this time:(
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GeorgeMots
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Re: [Add JJ's Cheatpack] DotA 6.61b OMG 1.04

Post by GeorgeMots »

There is nothing wrong with the script this map. It has to be working, maybe now you failed cause you have to flush the map in MPQ master after you are done editing.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
5566
Member
Posts: 69
Joined: May 17th, 2009, 4:00 am

Re: [Add JJ's Cheatpack] DotA 6.61b OMG 1.04

Post by 5566 »

GeorgeMots wrote:There is nothing wrong with the script this map. It has to be working, maybe now you failed cause you have to flush the map in MPQ master after you are done editing.

Ok now. I flush the files after adding the war3map.j file. But when i host the map, it will auto went out :? It's my problem?Uploaded the map and waiting for check :roll:
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GeorgeMots
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Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Add JJ's Cheatpack] DotA 6.61b OMG 1.04

Post by GeorgeMots »

I really cant find out why you fail. Let it go and experiment with another map.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image

Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this