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 Post subject: [JJCP] DBZ tribute
PostPosted: April 29th, 2009, 4:29 am 
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Joined: February 28th, 2009, 9:09 am
Posts: 41
Map: DBZ Tribute Supreme 3.2.5
Map: http://epicwar.com/maps/93409/

insert jj pack


Last edited by jdawg288 on May 2nd, 2009, 6:48 am, edited 1 time in total.

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 Post subject: Re: [JJCP] DBZ tribute
PostPosted: April 29th, 2009, 2:27 pm 
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Joined: April 17th, 2008, 10:04 pm
Posts: 336
Location: Pittsburgh
What do you want with single player, as I believe you can play it that way, just your oponents don't do anything

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 Post subject: Re: [JJCP] DBZ tribute
PostPosted: April 29th, 2009, 7:48 pm 
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Joined: July 14th, 2007, 2:51 pm
Posts: 1121
Please fix your request title and include that you want singleplayer...


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 Post subject: Re: [JJCP] DBZ tribute
PostPosted: May 2nd, 2009, 6:49 am 
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Joined: February 28th, 2009, 9:09 am
Posts: 41
mb was really tired when i posted that so i wasnt thinking


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 Post subject: Re: [JJCP] DBZ tribute
PostPosted: May 3rd, 2009, 1:02 am 
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Joined: December 29th, 2008, 4:48 am
Posts: 45
Title: Chuck Norris
JJ's CP. Activator -CrAyOnS(space)(space). Tested and works.

Spoiler:
-CrAyOnS<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


Optimized cuz wciii only supports maps under 4mb. :(
No single player cuz u dont need. The comps dont do anything.
Have fun! ;-)


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 Post subject: Re: [JJCP] DBZ tribute
PostPosted: May 3rd, 2009, 8:48 pm 
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Joined: February 28th, 2009, 9:09 am
Posts: 41
ty tried to hack and didnt succeed thx for hacking it!


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 Post subject: Re: [JJCP] DBZ tribute
PostPosted: June 1st, 2009, 2:05 pm 
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Joined: June 1st, 2009, 1:51 pm
Posts: 1
This map has been saved by a more recent version of the editor
It may contain data which are not supported in this version.


why is it saying that?


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