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United Warcraft 3 map hacking!
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PostPosted: June 16th, 2007, 9:06 am 
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Joined: June 1st, 2007, 3:47 pm
Posts: 16
Location: www.epicwar.com
CoLoRn-C's Pokemon Legend has been hacked !!!

go to http://files.wc3edit.net/secure/files/P ... 20HKED.w3x
Aero's Cheat Pack was used
Type -cheated by wc3edit.net to activate the cheats
-additem x
-mp x
-hp x
-gold x
-lumber x
-lvl x
-xp x
-str x
-agi x
-int x
-ms x
-kill
-invul
-vul
-pathoff
-pathon
-nocd
-cdon
-mana
-nomana
x = add amount here!

P.S this hacked version is CoLoRn-C's Pokemon Legends
the other one is made by 13lur ... so dont gte mixed up .


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PostPosted: June 16th, 2007, 1:54 pm 
Hohoho, very good!

aka, nice. Isn't this your first map?


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PostPosted: June 16th, 2007, 6:49 pm 
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Joined: April 17th, 2007, 3:24 am
Posts: 51
Nice
13lur's maps the official one you know... he made it


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PostPosted: June 17th, 2007, 4:39 am 
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Baertaemias wrote:
Hohoho, very good!

aka, nice. Isn't this your first map?


As u probally know i m kinda new to hacking.... :D
actually it's second..... first map was Slyvanas's Pokemon Advanced but it did not work out well O_o .....


Last edited by coke888 on June 17th, 2007, 4:47 am, edited 2 times in total.

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PostPosted: June 17th, 2007, 4:40 am 
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aelolandas wrote:
Nice
13lur's maps the official one you know... he made it


To be honest i like the other version better (the one not by 13lur)
their both the same excpet that..... in 13lur's version the pokemon cant attack they just use spellz . soo... yea...


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PostPosted: June 17th, 2007, 6:35 am 
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Posts: 51
Poke'mon world advanced made by Sylvannas911 plays completely different, I don't think 13lur copied Sylvannas911.
13lur's game play concept is pretty unique but doesn't work well with wc3. The clicking time (the time it takes for a player to select the ability than to target the unit) makes it really hard to fight computer enemies. Same goes for the game delay (the extra time it takes for the game to respond due to bad connections/bad hosts).
Although it's not the best system, I enjoy something new for a change.


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PostPosted: June 17th, 2007, 7:44 am 
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aelolandas wrote:
Poke'mon world advanced made by Sylvannas911 plays completely different, I don't think 13lur copied Sylvannas911.
13lur's game play concept is pretty unique but doesn't work well with wc3. The clicking time (the time it takes for a player to select the ability than to target the unit) makes it really hard to fight computer enemies. Same goes for the game delay (the extra time it takes for the game to respond due to bad connections/bad hosts).
Although it's not the best system, I enjoy something new for a change.


well..... i had both version and played slyvanas's pokemon advanced

my team is lugia , ho-oh , mew , mew2 , aerodactle , articuno
i hate when people ask me "how to get mew , ho-oh , lugia"
silver deather = lugia
rainbow feather = ho-oh


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PostPosted: June 17th, 2007, 7:57 am 
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Posts: 51
13lur and Sylvannas copied Pokemon Gold/Silver, I doubt 13lur copied Sylvannas, they might just have similar things in the map ^.^


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PostPosted: June 18th, 2007, 12:24 am 
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Joined: March 16th, 2007, 2:59 am
Posts: 22
can u save in this one and load in the legit one?


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PostPosted: June 18th, 2007, 12:36 am 
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Joined: March 16th, 2007, 2:59 am
Posts: 22
well in the hacked one... u cant save in single player mode... i just edited so it would... its simple lol look at this

Code:
function Trig_Save_Actions takes nothing returns nothing
   local texttag saveMsg
   local string saveCode=""
   local integer i=0
   local integer pCount=0
   local string testCode=""
   loop
      exitwhen i==10
      if(GetPlayerSlotState(Player(i))==PLAYER_SLOT_STATE_PLAYING)then
         set pCount=pCount+1
      elseif(GetPlayerSlotState(Player(i))==PLAYER_SLOT_STATE_LEFT)then
         set pCount=pCount+1
      endif
      set i=i+1
   endloop
   if(pCount==1)then
      call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Can not save in single-player")
      return
   endif
   set saveMsg=CreateTextTagUnitBJ("Saving...",udg_units01[GetPlayerId(GetTriggerPlayer())+1],0,8.00,100,100,100,0)
   set saveCode=saveCode+SavePokemon()
   set saveCode=saveCode+SaveInventory()
   set saveCode=saveCode+SaveResources()
   call TriggerSleepAction(0)
   set saveCode=Bin2Base89(saveCode)
   loop
      exitwhen(StringLength(saveCode)>=32)
      set saveCode="0"+saveCode
   endloop
   call TriggerSleepAction(0)
   set saveCode=EncryptCode(saveCode)
   call TriggerSleepAction(0)
   set saveCode=SubString(saveCode,0,8)+" "+SubString(saveCode,8,16)+" "+SubString(saveCode,16,24)+" "+SubString(saveCode,24,32)
   set saveCode=FormatCode(saveCode)
   call DestroyTextTag(saveMsg)
   call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,60,saveCode)
endfunction


well as u can see... tahst the saving... well if u look at this code " if(pCount==1)then " well this is just no problem! cause look at (pCount==1) well just change the 1 to 0 so if there is 0 people... you cant save! so perfect! so instead of the top code... its


Quote:
function Trig_Save_Actions takes nothing returns nothing
local texttag saveMsg
local string saveCode=""
local integer i=0
local integer pCount=0
local string testCode=""
loop
exitwhen i==10
if(GetPlayerSlotState(Player(i))==PLAYER_SLOT_STATE_PLAYING)then
set pCount=pCount+1
elseif(GetPlayerSlotState(Player(i))==PLAYER_SLOT_STATE_LEFT)then
set pCount=pCount+1
endif
set i=i+1
endloop
if(pCount==0)then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Can not save in single-player")
return
endif
set saveMsg=CreateTextTagUnitBJ("Saving...",udg_units01[GetPlayerId(GetTriggerPlayer())+1],0,8.00,100,100,100,0)
set saveCode=saveCode+SavePokemon()
set saveCode=saveCode+SaveInventory()
set saveCode=saveCode+SaveResources()
call TriggerSleepAction(0)
set saveCode=Bin2Base89(saveCode)
loop
exitwhen(StringLength(saveCode)>=32)
set saveCode="0"+saveCode
endloop
call TriggerSleepAction(0)
set saveCode=EncryptCode(saveCode)
call TriggerSleepAction(0)
set saveCode=SubString(saveCode,0,8)+" "+SubString(saveCode,8,16)+" "+SubString(saveCode,16,24)+" "+SubString(saveCode,24,32)
set saveCode=FormatCode(saveCode)
call DestroyTextTag(saveMsg)
call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,60,saveCode)
endfunction


NO need to thank me :)

edit: oh ya! i forgot to upload the map... oh and NO NEED TO THANK ME! remember! coke888 did all this!! well i just enabled save on single!

http://files.wc3edit.net/secure/files/P ... 0HKED1.w3x


Last edited by chiem on June 18th, 2007, 1:38 am, edited 1 time in total.

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